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BossMannAU

When porting maps, how do we make non A3 trees work?

Question

Building, one of the most important aspects of the mod, is broken once I attempt to put maps like Bornholm or Australia out because of tree compatibility.

Edited by BossMannAU

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1 answer to this question

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Modify the CfgInteractionModels / WoodSource class to add class name patterns of the A2 trees.

 

	class WoodSource
	{
		name = "Trees";
		models[] = 
		{
			" t_",
			" bo_t_"
			//" b_"   bushes
		};
	};

 

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