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dbw

[HELP] CUP Terrains, Finding old classnames

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Posted (edited)

Hello,

I built a small town using m3editor and mapbuilder and every placed building has a CUP_ prefixed classname, making the loot spawner not recognize those buildings as arma2 buildings (pre-placed objects having different names than the ones I place with any editor), and I'm looking for some kind source where I can find the original classnames

I found a temporary solution: https://www.dropbox.com/s/dq95804gcjvcltc/ArmA2Class33434342244.7z?dl=0 download this file, it contains pictures of objects with classnames. I used this since I only had to replace about 4-5 buildings.

Edited by dbw

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This should work (I'm at work and can't test)

Run this in the debug menu or add to your player init in the editor.  This should add a scroll wheel action to your player that will hint the classname of whatever your cursor is pointed at.

player addAction [ "What is this?", { hint str cursorTarget; } ];

Let me know if it works!

 

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Sorry I didn't get a notification of your reply, I didn't try it, but found out that in infistar you can press SHIFT+i and get the objects classname too and after they are placed they have their old classname that way you can get it.
But your script would probably do the same.

Thanks for your reply anyway.

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