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Kayvster

0.9.6 update all my equipment in all traders missing

Question

after 0.9.6 update all my equipment in all traders are blank in game?

 

Any ideas?

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4 answers to this question

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Cross reference your initPlayerLocal.sqf with the one provided with the update, there are changes to how the traders work.

 

 

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Posted (edited)

18 minutes ago, Renegade2k6 said:

Cross reference your initPlayerLocal.sqf with the one provided with the update, there are changes to how the traders work.

 

 

Thanks for your post, my init is for cherno so all traders are in different locations. The cars are all showing though! Do you know what part I would be looking for as the documentation for the update has not info on changing the mission files? EICHI  states the following but not sure what  - 

  • Be aware that the loot and trader system has changed. You need to review your settings!

Thanks for quick answer 

Renegade2k6

Edited by Kayvster

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Posted (edited)

_trader = <----------------------------------------------------------------------------------THIS LINE
[
    "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;
_trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"];  <--------------AND THIS LINE

For each trader in your sqf, make sure you get bottom one right for each trader. ;)

Edited by Renegade2k6
1 person likes this

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32 minutes ago, Renegade2k6 said:

_trader = <----------------------------------------------------------------------------------THIS LINE
[
    "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;
_trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"];  <--------------AND THIS LINE

For each trader in your sqf, make sure you get bottom one right for each trader. ;)

Thanks buddy! Your a great help!

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