Snakeyes

[SOLVED] Spawn Traders after update 0.9.6

13 posts in this topic

Greetings,

Apparently there are some issues with the traders if you read the general discussion forum. I noticed that most of the traders do not have any inventory when you select the spawn menu then a trader in the AH.

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_trader =  <-------ADD THIS LINE
[
	"Exile_Trader_CommunityCustoms",
	"WhiteHead_16",
	[],
	[3778.75,18139.4,0.775736],
	90
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"]; <-------ADD THIS LINE

Add those two lines to EACH trader. Make sure you match the trader classnames!

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@CEN

I appreciate the help CEN. That clarifies it for me. Thanks!  :)

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I will have to update the function for that in the Admin Menu now :)

besides that it should be working fine

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I updated the traders, but I still find that the inventory is empty for most of them. The aircraft and vehicle traders work like they should.

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pastebin your initplayerlocal.sqf

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Posted (edited)

@Snakeyes1 Did you by chance try and shutting down Anti hack and see where you are then? 

Edited by Falcon911

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No I didn't, but I can try that. Chris mentioned updating a function in the AH. ^^^

It's not a game breaker, but I thought I would mention it here so Infistar can look at it. The spawn menu in the AH is useful to me because I can fix a players problem on the spot and move on. No fuss.

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Yeah I turned mine off just now.. Same issue.  However.. I adjusted my mission to include the traders in the mission vs the   initplayerlocal.sqf .

So for me two steps forward on using the eden to help myself make a better mission, now means I need to go back and add every single trader in that I added in the mission. Just wished they did not fuck with the traders like they did.. It was working fine.... 

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