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0.9.6 No Loot in "placed" buildings


We successfully updated our servers to 0.9.6, updated the loot tables and cfgbuildings and it seems like the loot spawner (initServer.sqf) doesn't recognize our placed buildings in our custom military bases, so no loot spawns there.
I tested so the loot tables are working since when I spawn something using the adminconsole (eg when i execute the following: 

_veh = "Land_Farm_WTower" createVehicle position player;  _veh setVariable ["BIS_enableRandomization", false];

the tower I spawn correctly spawns loot from the defined loot table. 

Moved all clientside object spawning scripts server side.


Edited by dbw

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I'm having this problem as well.
I'm running my custom map additions server side using the method you posted above, but the loot isn't spawning.
And yes, I'm using the appropriate class names.

I've for example added Land_i_Barracks_V1_F and Land_ns_Jbad_Mil_Barracks to the airfield on Namalsk, which both are specified in the exile_server_config\config, but no loot spawns. Same with every other custom building.

Any tips would be greatly appreciated.

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