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BetterDeadThanZed

Community trader not selling anything

Question

I've got a "community trader" and when I go to him, there's nothing for sale. Here's the config.cpp section that defines the categories:

Spoiler

	class Exile_Trader_CommunityCustoms
	{
		name = "COMMUNITY";
		showWeaponFilter = 0;
		categories[] = 
		{
            "Headgear",
            "Uniforms",
            "Vests",
            "Backpacks",
            "FirstAid",
            "Food",
            "Drinks",
            "Hardware",
            "Tools"	
		};
	};

 

Here's the list of items sold by him:

Spoiler

   class Community
    {
        name = "Community Items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] = 
        {
            "H_Cap_blk",
            "H_Cap_blk_Raven",
            "H_Cap_blu",
            "H_Cap_brn_SPECOPS",
            "H_Cap_grn",
            "H_Cap_headphones",
            "H_Cap_khaki_specops_UK",
            "H_Cap_oli",
            "H_Cap_press",
            "H_Cap_red",
            "H_Cap_tan",
            "H_Cap_tan_specops_US",
            "H_Watchcap_blk",
            "H_Watchcap_camo",
            "H_Watchcap_khk",
            "H_Watchcap_sgg",
            "H_MilCap_blue",
            "H_MilCap_dgtl",
            "H_MilCap_mcamo",
            "H_MilCap_ocamo",
            "H_MilCap_oucamo",
            "H_MilCap_rucamo",
            "H_Bandanna_camo",
            "H_Bandanna_cbr",
            "H_Bandanna_gry",
            "H_Bandanna_khk",
            "H_Bandanna_khk_hs",
            "H_Bandanna_mcamo",
            "H_Bandanna_sgg",
            "H_Bandanna_surfer",
            "H_Booniehat_dgtl",
            "H_Booniehat_dirty",
            "H_Booniehat_grn",
            "H_Booniehat_indp",
            "H_Booniehat_khk",
            "H_Booniehat_khk_hs",
            "H_Booniehat_mcamo",
            "H_Booniehat_tan",
            "H_Hat_blue",
            "H_Hat_brown",
            "H_Hat_camo",
            "H_Hat_checker",
            "H_Hat_grey",
            "H_Hat_tan",
            "H_StrawHat",
            "H_StrawHat_dark",
            "H_Beret_02",
            "H_Beret_blk",
            "H_Beret_blk_POLICE",
            "H_Beret_brn_SF",
            "H_Beret_Colonel",
            "H_Beret_grn",
            "H_Beret_grn_SF",
            "H_Beret_ocamo",
            "H_Beret_red",
            "H_Shemag_khk",
            "H_Shemag_olive",
            "H_Shemag_olive_hs",
            "H_Shemag_tan",
            "H_ShemagOpen_khk",
            "H_ShemagOpen_tan",
            "H_TurbanO_blk",
            "H_HelmetB_light",
            "H_HelmetB_light_black",
            "H_HelmetB_light_desert",
            "H_HelmetB_light_grass",
            "H_HelmetB_light_sand",
            "H_HelmetB_light_snakeskin",
            "H_HelmetB_paint",
            "H_HelmetB_plain_blk",
            "H_HelmetB_sand",
            "H_HelmetB_snakeskin",
            "H_HelmetCrew_B",
            "H_HelmetCrew_I",
            "H_HelmetCrew_O",
            "H_CrewHelmetHeli_B",
            "H_CrewHelmetHeli_I",
            "H_CrewHelmetHeli_O",
            "H_HelmetCrew_I",
            "H_HelmetCrew_B",
            "H_HelmetCrew_O",
            "H_PilotHelmetHeli_B",
            "H_PilotHelmetHeli_I",
            "H_PilotHelmetHeli_O",
            "U_C_Journalist",
            "U_C_Poloshirt_blue",
            "U_C_Poloshirt_burgundy",
            "U_C_Poloshirt_salmon",
            "U_C_Poloshirt_stripped",
            "U_C_Poloshirt_tricolour",
            "U_C_Poor_1",
            "U_C_Poor_2",
            "U_C_Poor_shorts_1",
            "U_C_Scientist",
            "U_OrestesBody",
            "U_Rangemaster",
            "U_NikosAgedBody",
            "U_NikosBody",
            "U_Competitor",
            "U_B_CombatUniform_mcam",
            "U_B_CombatUniform_mcam_tshirt",
            "U_B_CombatUniform_mcam_vest",
            "U_B_CombatUniform_mcam_worn",
            "U_B_CTRG_1",
            "U_B_CTRG_2",
            "U_B_CTRG_3",
            "U_I_CombatUniform",
            "U_I_CombatUniform_shortsleeve",
            "U_I_CombatUniform_tshirt",
            "U_I_OfficerUniform",
            "U_O_CombatUniform_ocamo",
            "U_O_CombatUniform_oucamo",
            "U_O_OfficerUniform_ocamo",
            "U_B_SpecopsUniform_sgg",
            "U_O_SpecopsUniform_blk",
            "U_O_SpecopsUniform_ocamo",
            "U_I_G_Story_Protagonist_F",
            "U_C_HunterBody_grn",
            "U_IG_Guerilla1_1",
            "U_IG_Guerilla2_1",
            "U_IG_Guerilla2_2",
            "U_IG_Guerilla2_3",
            "U_IG_Guerilla3_1",
            "U_BG_Guerilla2_1",
            "U_IG_Guerilla3_2",
            "U_BG_Guerrilla_6_1",
            "U_BG_Guerilla1_1",
            "U_BG_Guerilla2_2",
            "U_BG_Guerilla2_3",
            "U_BG_Guerilla3_1",
            "U_BG_leader",
            "U_IG_leader",
            "U_I_G_resistanceLeader_F",
            "U_B_survival_uniform",
            "U_B_HeliPilotCoveralls",
            "U_I_HeliPilotCoveralls",
            "U_B_PilotCoveralls",
            "U_I_pilotCoveralls",
            "U_O_PilotCoveralls",
			"V_Press_F",
            "V_Rangemaster_belt",
            "V_TacVest_blk",
            "V_TacVest_blk_POLICE",
            "V_TacVest_brn",
            "V_TacVest_camo",
            "V_TacVest_khk",
            "V_TacVest_oli",
            "V_TacVestCamo_khk",
            "V_TacVestIR_blk",
            "V_I_G_resistanceLeader_F",
            "V_BandollierB_blk",
            "V_BandollierB_cbr",
            "V_BandollierB_khk",
            "V_BandollierB_oli",
            "V_BandollierB_rgr",
            "V_Chestrig_blk",
            "V_Chestrig_khk",
            "V_Chestrig_oli",
            "V_Chestrig_rgr",
            "V_HarnessO_brn",
            "V_HarnessO_gry",
            "V_HarnessOGL_brn",
            "V_HarnessOGL_gry",
            "V_HarnessOSpec_brn",
            "V_HarnessOSpec_gry",
            "V_PlateCarrier1_blk",
            "V_PlateCarrier1_rgr",
            "V_PlateCarrier2_rgr",
            "V_PlateCarrier3_rgr",
            "V_PlateCarrierGL_blk",
            "V_PlateCarrierGL_mtp",
            "V_PlateCarrierGL_rgr",
            "V_PlateCarrierH_CTRG",
            "V_PlateCarrierIA1_dgtl",
            "V_PlateCarrierIA2_dgtl",
            "V_PlateCarrierIAGL_dgtl",
            "V_PlateCarrierIAGL_oli",
            "V_PlateCarrierL_CTRG",
            "V_PlateCarrierSpec_blk",
            "V_PlateCarrierSpec_mtp",
            "V_PlateCarrierSpec_rgr",			
            "B_AssaultPack_blk",
            "B_AssaultPack_cbr",
            "B_AssaultPack_dgtl",
            "B_AssaultPack_khk",
            "B_AssaultPack_mcamo",
            "B_AssaultPack_rgr",
            "B_AssaultPack_sgg",
            "B_Bergen_blk",
            "B_Bergen_mcamo",
            "B_Bergen_rgr",
            "B_Bergen_sgg",
            "B_FieldPack_blk",
            "B_FieldPack_cbr",
            "B_FieldPack_ocamo",
            "B_FieldPack_oucamo",
            "B_HuntingBackpack",
            "B_Kitbag_cbr",
            "B_Kitbag_mcamo",
            "B_Kitbag_sgg",
            "B_OutdoorPack_blk",
            "B_OutdoorPack_blu",
            "B_OutdoorPack_tan",
            "B_TacticalPack_blk",
            "B_TacticalPack_mcamo",
            "B_TacticalPack_ocamo",
            "B_TacticalPack_oli",
            "B_TacticalPack_rgr",			
            "Exile_Item_InstaDoc",
            "Exile_Item_Bandage",
            "Exile_Item_Vishpirin",			
            "Exile_Item_PlasticBottleCoffee",
            "Exile_Item_PowerDrink",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_Beer",
            "Exile_Item_EnergyDrink",
            "Exile_Item_MountainDupe",
            "Exile_Item_PlasticBottleEmpty",			
            "Exile_Item_Rope",
            "Exile_Item_DuctTape",
            "Exile_Item_ExtensionCord",
            "Exile_Item_FuelCanisterEmpty",
            "Exile_Item_JunkMetal",
            "Exile_Item_LightBulb",
            "Exile_Item_MetalBoard",
            "Exile_Item_MetalPole",
            "Exile_Item_SafeKit",
            "Exile_Item_CamoTentKit",
            "Exile_Item_CodeLock",
			"Exile_Item_Matches",
            "Exile_Item_CookingPot",
            "Exile_Item_CanOpener",
            "Exile_Item_Handsaw",
            "Exile_Item_Pliers",
            "Binocular",
            "Rangefinder",
            "ItemGPS",
            "ItemMap",
            "ItemCompass",
            "ItemRadio",
            "ItemWatch",
            "Exile_Item_XM8"			
        };
    };

 

Am I doing something wrong? With these two sections, shouldn't items show up when I go to this trader?

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10 answers to this question

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They changed the trader settings.

_trader =
[
    "Exile_Trader_CommunityCustoms2",
    "WhiteHead_13",
    ["LHD_krajPaluby"],
    [6189.2,16846.4,0.202499],
    143
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms2"];

First and last line are new. ;)

1 person likes this

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Hello, can you explain me what must i change in config.cpp, few hours i try and i don't understand what i must change :)

my actual:   

 /**
     * Sells Community Items
     */ 
    class Exile_Trader_CommunityCustoms
    {
        name = "COMMUNITY";
        showWeaponFilter = 1;
        categories[] = 
        {
            "Community"
        };
    };

 

Thanks for your help, fresh install of Acidy configurable spawn and trade zones.

Edited by streize

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Obviously you have overwritten the original initPlayerLocal.sqf with an older one.

Solution: Use the original one delivered with 0.9.6 and insert the needs from the old one. As said: The format has changed.

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Thanks for your answer, My initPlayerLocal.sqf seems to be ok? This is the 0.9.6 version

I tried many think but i don't understand what i do wrong.

Spoiler

///////////////////////////////////////////////////////////////////////////
// Vehicle Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader = 
[
    "Exile_Trader_VehicleCustoms",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [14617.2, 16888.4, 0],
    269.96
]
call ExileClient_object_trader_create;

///////////////////////////////////////////////////////////////////////////
// Exile_Trader_CommunityCustoms  // TRIED TO ADD THAT AFTER MANY TIMES BUT NO ITEMS ON SELLERS
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_CommunityCustoms",
    "Franco",
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"];

I use Roaming trader script (serverside version)

And my mission.cpp

    class Exile_Trader_CommunityCustoms
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "FirstAid",
            "Food",
            "Drinks"
        };
    };

----------------------------------------------------------------------------------

    class Community
    {
        name = "Community items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] = 
        {
            "Exile_Item_Defibrillator"
        };
    };

Edited by streize

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6 minutes ago, streize said:

 

  Hide contents

///////////////////////////////////////////////////////////////////////////
// Vehicle Customs Trader
///////////////////////////////////////////////////////////////////////////
_trader = 
[
    "Exile_Trader_VehicleCustoms",
    "WhiteHead_11",
    ["AidlPercMstpSnonWnonDnon_G01", "AidlPercMstpSnonWnonDnon_G02", "AidlPercMstpSnonWnonDnon_G03", "AidlPercMstpSnonWnonDnon_G04", "AidlPercMstpSnonWnonDnon_G05", "AidlPercMstpSnonWnonDnon_G06"],
    [14617.2, 16888.4, 0],
    269.96
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"];                              << THIS LINE WAS NOT HERE

///////////////////////////////////////////////////////////////////////////
// Exile_Trader_CommunityCustoms
///////////////////////////////////////////////////////////////////////////
_trader =
[
    "Exile_Trader_CommunityCustoms",
    "Franco",
    ["travellingtrader"]   //not sure i try many thing but no result
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms"];

 

Only guessing but maybe because the line i put in was not thier, it froze the whole script?

 

Try it with that extra line...

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Same problem :/

The trader "name" is "Store" not "franco" and inventory is empty.

Makes me crazy ^^

 

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On 9-3-2016 at 9:36 PM, Stoll said:

They changed the trader settings.


_trader =
[
    "Exile_Trader_CommunityCustoms2",
    "WhiteHead_13",
    ["LHD_krajPaluby"],
    [6189.2,16846.4,0.202499],
    143
]
call ExileClient_object_trader_create;

_trader setVariable ["ExileTraderType", "Exile_Trader_CommunityCustoms2"];

First and last line are new. ;)

 

Edited by SE7EN

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So back in March we were instructed to add top and bottom lines to traders. The bottom line is something I had not done and yet, however all my traders were working fine.

Yesterday I decided to load Easy Traders and did all the required changes. So far so good, everything is working.

I then added some auto install mods (checked keys as well in the right place) from my QGS server (NIarms, RHS, CUP) and for some reason the listings at the traders under the newly added mods are not displaying their icons; prices yes but no icons, weapons/vehicle images and stats.

So I think to myself, may it be because I have not added that bottom line, and go ahead and code it in under all the traders making sure they are calling the right trader.

Result is all my traders are no longer visible lol.

Funny thing is that they were working just fine without that extra line.

Any takers on:

1. Why when I add the '_trader setVariable bla bla bla' my traders disappear?

2. Why are the items of the newly added mods not showing at the traders aside for their prices?

Suggestions would be highly appreciated cause I'm really scratching my head here!

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