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speedweasel

maximumNumberOfLootSpotsPerBuilding appears broken

Question

I have set maximumNumberOfLootSpotsPerBuilding = 2; but I still get between 3 and 8 piles of loot per building.  Is anyone else seeing this?

Also, does anyone know why the devs removed the spawnChancePerBuilding variable?  This was great if you didn't want *every* building to spawn loot.

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I had a similar situation with a building spawning huge amounts of loot. The issue was that the loot position (Taunus) was set to a floor tile. So, if you have a building built from wall pieces set on multiple floor tiles, each tile will spawn stuff respecting the rules set in config. Thus, the whole "building" is filled with stuff.

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