Flakvest

[SOLVED] infistar features working fine

4 posts in this topic

I feel like I'm probably missing something stupid here but I just updated infistar with the current version on March 09 (infiSTAR.de_EXILE_AH_76561197969733810_09-Mar-2016_14-08-55).  A few of the features are not working for me.

Teleport Player To me
Change Money
Change Respect
Support boxes don't spawn
etc

All files have been copied in to the mission file, server files are all in place.  DLL's are in place as well.  What am I missing?

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infistar Update the 40A  

1. Carefully enter the new script, modify and check UID to use function 

 

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I'm sure you are trying to be helpful here but your response does not make sense. 

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This is like the 10th post with problems related to the cfgRemoteExec ^_^

people simply need to read a few lines in the readme or look into the files of the zip they get from me and with common sense it should be done but noooooopeeeeeeeee 

 

It works just very well as you can see here:
http://infistar.eu/share/2016-03-09_22-30-00.mp4

 

your problem is, you did not follow the readme and did not remove the cfgRemoteExec from the description.ext and include the file from me which is named cfgRemoteExec.hpp as it is discribed here

 

06a. The HPP files you got in "infiSTAR.de_Exile\MPMission" need to be copied into your mpmission "Arma3Server\MPMissions\Exile.Altis" folder or .pbo (whatever you use)
06b. The "call.fsm" you got in "infiSTAR.de_Exile\MPMission" needs to be copied into your mpmission "Arma3Server\MPMissions\Exile.Altis" folder or .pbo (whatever you use)
06c. Open the description.ext in your MPmission to add the following, or skip adding the following and replace it with the one from me
	
	the following:
	remove "class CfgRemoteExecCommands {};" and also remove
	"
class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;
        class ExileServer_system_network_dispatchIncomingMessage     { allowedTargets=2; };
    };
    class Commands
    {
		mode=0;
		jip=0;
    };
};
	"
	from the "description.ext"!
	After you removed that, you have to add  (just at the very bottom as last 2 lines should work fine) this:
	#include "infiSTAR_Exile_AdminMenu.hpp"
	#include "CfgRemoteExec.hpp"

	We need the CfgRemoteExec now, without it infiSTAR will not load! We are using it to distribute code instead using PublicVariables.

The class content is

class CfgRemoteExec
{
	class Functions
	{
		mode = 1;
		jip = 0;
		class fnc_AdminReq { allowedTargets=2; };
		class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
	};
	class Commands
	{
		mode=0;
		jip=0;
	};
};

my namalsk description .ext is

// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
forceRotorLibSimulation = 2;

// https://community.bistudio.com/wiki/Description.ext#disableChannels
disableChannels[] = {0, 2};

author = "Exile Mod Team";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
onLoadMission= "www.exilemod.com";
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;
onLoadName = "Exile Mod";

class Header
{
	gameType = Sandbox;
	minPlayers = 1;
	maxPlayers = 100;
};

// DO NOT CHANGE THIS! +
showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    true,   // Commanding menu
    false,   // Group Bar
    true    // HUD Weapon Cursors
};

respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};

// These are broken as fuck, do not use them!
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
// DO NOT CHANGE THIS! -

// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present. 
scriptedPlayer = 1;

// Automatically take a free slot in lobby
joinUnassigned = 0;

// Removes all playable units which do not have a human player.
disabledAI = true;

// Disable dropping items while swimming
enableItemsDropping = 0;

// Briefing will still be displayed until all clients are connected and done loading :(
briefing = 0;

// Defines if the debriefing is shown or not at the end of the mission. 
debriefing = 0;

// Allow RPT loging
allowFunctionsLog = 1;

// Allows access to the Debug Console outside of the editor during normal gameplay. 
// 0 = Default behavior, available only in editor
// 1 = Available in SP and for hosts / logged in admins
// 2 = Available for everyone
enableDebugConsole = 0; // 2 = dangerous in MP

// NO NO NO
allowFunctionsRecompile = 0;

#include "config.cpp"
#include "CfgRemoteExec.hpp"
#include "infiSTAR_Exile_AdminMenu.hpp"




 

 

that's it. working perfectly fine :)

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