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GZRep

Climate Temperature Positions?

Question

Posted (edited)

Is there a way to define climate temperature positions on the map?
Like have a position warmer or colder than regular?

No answers? :P

Edited by GZRep

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1 answer to this question

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The only thing that you can do out of the box is to make water and higher altitudes colder. Check CfgExileEnvironment in your mission config.cpp:

class Temperature
{
	// Temperature in °C for the time of day, per hour
	// Add the first index to the last index, so it is 25 indizes!
	daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};

	// Temperature change in °C when it is 100% overcast
	overcast = -2;

	// Temperature change in °C when it is 100% raining
	rain = -5;

	// Temperature change in °C when it is 100% windy
	wind = -1;

	// Temperature change per 100m altitude in °C
	altitude = -0.5;

	// Difference from the daytime temperature to the water temperature
	water = -5;
};

 

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