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C][G GhostTown™

Custom vehicle skins

Question

How does this work?

I see the new config for it and was messing around and added,

Spoiler

    class Exile_Car_Van_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
            {"Exile_Car_Van_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
            {"Exile_Car_Van_Red",            100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
            {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
            {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
            {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
            {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
            {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
            {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
            {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
            {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
            {"Exile_Car_Van_Icecream",    100, "Icecream",    {"textures\van_07.paa","textures\van_07.paa"};}
        };
    };

I figured I did something wrong as its not showing up in game.

So what is the correct way to add custom skins?

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1 answer to this question

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This is the correct location. Each entry is defined as:

Vehicle Class Name, Purchase Price in Pop Tabs, Skin Name, Array of Selection Textures

Selection textures will be applied via setObjectTextureGlobal when you purchase a skin :) 

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