wernerz

[Map objects] Chernarus - Skalisty Island

6 posts in this topic

Posted (edited)

[WIP] Just another Skalisty Island edit :)

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7UvsDlIl.jpg

 

zRj3JeXl.jpg

 

nngElRkl.jpg

 

Edit*** Had to postpone this project, link below.

http://s000.tinyupload.com/index.php?file_id=38031975981117781135 [Files]

https://www.virustotal.com/en/file/b09f530a01275cbc3d5381ab26535a91a7795feeb3959574f99c90829e36e72e/analysis/1459377159/ [Hax check]

 

I suggest using BetterDeads method to init your files or adding them to your existing:

or

NOTE: This was only tested with CUP terrains and not AiA.

Edited by wernerz
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On 12. 3. 2016 at 9:57 PM, wernerz said:

[WIP] Just another Skalisty Island edit :)

  Hide contents

 

7UvsDlIl.jpg

 

zRj3JeXl.jpg

 

nngElRkl.jpg

 

  Hide contents

 

Requirements:

CUP Terrain Pack

Chernarus map

A3XAI preinstalled

Features:

3 Bandit bases

1 Fortress

Lootable crates

Static AI machine guns

Lots of AI

Updates:

Bridges, roads complete

Working on bases, crates, AI now

 

 

Nice , MAN i need this :-)

where i find this on github?

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2 hours ago, NeverAgain said:

Nice , MAN i need this :-)

where i find this on github?

[WIP] = Work in Progress, it's not released yet :)

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I've almost completed it. But decided to add DMS and @second_coming AI compatibility.  Since A3XAI is becoming obsolete.

My recent work schedule change isn't helping either.

Also planning to release my DMS missions later. Never really knew that nobody had convoys. ;) 

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Yeah, convoy missions were always a bit hit and miss as to whether they stay on the road or not :D

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