wernerz

[Use red_neds missions]

24 posts in this topic

On 12. 3. 2016 at 9:57 PM, wernerz said:

[WIP] Just another Skalisty Island edit :)

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Requirements:

CUP Terrain Pack

Chernarus map

A3XAI preinstalled

Features:

3 Bandit bases

1 Fortress

Lootable crates

Static AI machine guns

Lots of AI

Updates:

Bridges, roads complete

Working on bases, crates, AI now

 

 

Nice , MAN i need this :-)

where i find this on github?

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2 hours ago, NeverAgain said:

Nice , MAN i need this :-)

where i find this on github?

[WIP] = Work in Progress, it's not released yet :)

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I've almost completed it. But decided to add DMS and @second_coming AI compatibility.  Since A3XAI is becoming obsolete.

My recent work schedule change isn't helping either.

Also planning to release my DMS missions later. Never really knew that nobody had convoys. ;) 

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Yeah, convoy missions were always a bit hit and miss as to whether they stay on the road or not :D

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interested in knowing if this was completed or if you can provide a new download link

thanks

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On 12/12/2016 at 8:32 PM, Crazy Mike said:

waiting to see if you can 1 up MY skalisty island xD

Prob not.

Closed this server, here's what I had backed up. Answers to how-to install everything can be found on this forum, use the search button. This is not a support thread.

I'll upload my gokart track if I can find it, here the ol:

Roads/Bridge: http://pastebin.com/F3X6bdn8 (For driving)

Castle: http://pastebin.com/QNtkA7V3 (Yo | Hoho )

DMS Static Castle mission : http://pastebin.com/QtLzspxr (20+ AI, custom crate shizzle, pewpew)

Alternate with structures (Military, village), coincides well with the Roads/Bridges, not with the Castle: http://pastebin.com/1uZH1mX9 | Preview

 

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so just so we are clear, the castlemission is dms mission, and the roads/bridge and castle files are the object files for the mission?

 

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Nice job, working great. Only am not getting message about we cleared it when we took out all ai and took the loot. Any idea's?

 

Thnx

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