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22 minutes ago, ka0s said:

@second_coming any changes to it since the posting in Skype? B|

not sure to be honest :)

This doesn't require any changes to the mission file though like I originally had it set.

Edited by second_coming

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looks great, is it worth adding in the markers?

Quote

// Create Markers
_markers =
[
 _pos,
 _missionName,
 _difficulty
] call DMS_fnc_CreateMarker;

adjusting to fit ofc

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7 minutes ago, red_ned said:

looks great, is it worth adding in the markers?

adjusting to fit ofc

I prefer to leave it marker-less so players have to be on their toes. ie. they don't know where they are. If you load up infiSTAR and get it to display AI on the map, they are everywhere after a while :)

Edited by second_coming

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40 minutes ago, Defent said:

Looks good man! Will use it, cheers!

It wouldn't be here without you and eraser1 :)

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just wondering as the VEMF mod works pretty well, has markers, adjusts difficulty and shows it plus unlike DMS no AI spawn until someone goes near so takes off some server load.

I know it was something being asked for in the DMS thread itself as it does help with performance.

 

Looks a good script and will give it a play see how it goes, cheers for the work

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This is more of a replacement for A3XAI than VEMF as the AI are spread across the map in villages,towns and cities rather than all in one town.

For a VEMF replacement you could use this static mission I did for DMS:
http://pastebin.com/D8vkHJt9

Edited by second_coming
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