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Loot not spawning in additional buildings

Question

Hi,

I notice that after last exile update and new loot system, loot stop spawning in additional map buildings added by initserver.sqf

In original map buildings all working fine without any issue, and yes im sure we used correct class names :) and we have them in loot positions :)

example:

_objects = 
[
	["Land_Mil_Barracks_i",[3998.8,4354.73,0],80.4833,0,0,false],
	["Land_Mil_Barracks_i",[4014.67,4357.6,0],80.4833,0,0,false],
	["Land_Mil_Barracks_i",[4030.08,4360.11,0],80.4833,0,0,false],
	["Land_Mil_Barracks_i",[4046.08,4362.72,0],80.4833,0,0,false]
];

{
    private ["_object"];

    _object = (_x select 0) createVehicleLocal [0,0,0];
    _object setDir (_x select 2);
    _object setPosATL (_x select 1);
    _object enableSimulation false; // :)
	_object allowDamage false;
}
forEach _objects;

any idea why ???

 

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