[G.S.G] Wolfchild

Battleye restriction #33 Igiload

3 posts in this topic

Hello in the round,
I have the following problem with the installation of Igiload.
Specifically with BattlEye.
can I most BattlEye restrictions eliminate but the one last, gives me problems.
I get upon entering the channel on the server the message
# 33 "hicle _this] call IL_Verify_Attached_Object}"];
};
} Foreach units group player;
};
};
IL_Verify_Attached_Object =
{
if (IL_Tar "
I do not go on where I should insert the whole.
I've already tried 33+ 2 as it is always written.
In addition, I have already tried volgende keywords,
addAction allPlayers playable units allUnits isPlayer and two or three are gone from me.
when I though the error call use is gone but it then dip with new Bis_func and so on which is the right way or wrong.
Please help I have no plan in which keyword I have the insert
sorry for the bad englisch.Ich come from Germany
thanks in advance

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2 hours ago, [G.S.G] Wolfchild said:

Hello in the round,
I have the following problem with the installation of Igiload.
Specifically with BattlEye.
can I most BattlEye restrictions eliminate but the one last, gives me problems.
I get upon entering the channel on the server the message
# 33 "hicle _this] call IL_Verify_Attached_Object}"];
};
} Foreach units group player;
};
};
IL_Verify_Attached_Object =
{
if (IL_Tar "
I do not go on where I should insert the whole.
I've already tried 33+ 2 as it is always written.
In addition, I have already tried volgende keywords,
addAction allPlayers playable units allUnits isPlayer and two or three are gone from me.
when I though the error call use is gone but it then dip with new Bis_func and so on which is the right way or wrong.
Please help I have no plan in which keyword I have the insert
sorry for the bad englisch.Ich come from Germany
thanks in advance

!="hicle _this] call IL_Verify_Attached_Object}\"];\n };\n } Foreach units group player;\n };\n };\n IL_Verify_Attached_Object =\n {\n if (IL_Tar "

end of line 35

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I've taken and the problem is still there.
I did it purely in 7 units, since the in = "hicle _this] call IL_Verify_Attached_Object} \"]; \ n}; \ n} foreach units group player; \ n}; \ n}; \ n IL_Verify_Attached_Object = \ n {\ n if (IL_Tar "comes units also vor.hat nothing brought the error still exists

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