Sign in to follow this  
Followers 0
Brez

Creative base building in Exile

6 posts in this topic

Does anyone have anything more creative you can do with base building in Exile?

Getting bored of simple box type building mechanics.

Looked around Youtube and not really seeing anything.

I miss vector building that snap building pro introduces in Arma2.

1 person likes this

Share this post


Link to post
Share on other sites

Well you can try turning off physics and messing around with that. I've seen some creative sky bases and also bases shaped like giant dicks, robots, swastikas etc..

Share this post


Link to post
Share on other sites
Advertisement

I always try to build around a map original building, instead of just placing a box somewhere.

Share this post


Link to post
Share on other sites

Not to plug but my dpae has 1167 more buildables and plenty of crafting is being created for making those buildable kits, plus a whole slew of other stuff

 

Share this post


Link to post
Share on other sites

Posted (edited)

Tried the DP objects.  They are great an all though they do not work well with Exile objects.

ie:  Made a base out of wood then took out a wall and snug up a castle tower to the opening,  at restart the castle tower moved causing a gap.

Did the same thing next restart when re-positioned back to remove the gap.

 

Possibly an issue with positioning values being changed (rounding up or down) at server restarts  and/or in relation to Exile objects.. but i'm not sure.

 

Who knows though.. maybe I did something wrong. I didn't snap it.  I just snugged it right up to the wood walls so there were zero gaps.

Edited by Brez

Share this post


Link to post
Share on other sites

Why is vector building not in Exile? Here is why:

However, while not perfect, there are things you can do using physics to your advantage.
Here are just a couple of things I did:

If you use floors, as the "pitch" object on your slanted roofs, you can walk on it. Because, it is a floor, not a wall.
If you use walls, as the slanted object, you can not walk on it, without bouncing, and dying.  Or, as Eichi calls it,
" wiggle-wiggle-wobble-wobble-death ". :D

As you can see by the windmill I made, floors are not the only objects you can experiment with. I used the wood supports
for the windmill sails' beams.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.