4 posts in this topic

So just started an exile server picked up and rhs ak47 and got kick now every time i go back into the game i get BE kick #22. I cant do anything is there a way to wipe my player and get ride of the gun or do i have to put in a filter if i do i cant find it :-( .

 

here is the error.

 Script Log: #0 DREW768 (41cdc1e1f8765025112bb93a4cdd2e2f) - #22 "qualTo ""))then{ _p addPrimaryWeaponItem (_i select 1)};
_p setAmmo [(currentWeapon _p), _a];
_p addItem "rhs_acc_npz";

 

and here is the log

//new2
7 eventHandler !="display = _display; (_display displayctrl 1500) ctrladdeventhandler ["lbselchanged","with uinamespace do {terminate bis_fnc_c" !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\\functions_f\\Misc\\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\\functions_f\\Misc\\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\functions_f_EPA\\Misc\\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="functions_f\\Missions\\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="andledPlayers pushBack _unitVar;\n\n\n\n\n\"@\" addPublicVariableEventHandler [_x,\n{\n_this set [0,\"update\"];\n_this call bis_fnc_sharedO" !="omData];\n\nsleep 0.1;\n};\n\nsleep 0.1;\n};\n};\n\n\n\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="t enabled.\"] call     {};};\n\n\nif (isServer) then\n{\naddMissionEventHandler [\"HandleDisconnect\",\n{\nprivate[\"_playerVar\"];\n\n_playerVar" !=" = (\"RscExileHUDLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="ECKVISIBLE\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="isNormal)then\n                {\n                    (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                };\n                (findDisplay 46) displayRemoveAllE" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n                    disableserialization;\n                    _key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="tTime)then\n            {\n                \n                (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                (finddisplay 46) displayAddEventHandler [" !="his select 4)))exitWith{};\n        'heartbeat' addPublicVariableEventHandler {};\n        admin_d0 = {[_this,0] call admin_d0_MASTER;};\n        adm" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="ickTime;\nExileNextAutoBreathAt = diag_tickTime;\nplayer addEventHandler [\"SoundPlayed\", {[] call ExileClient_system_breathing_bre" !="HUD\", \"PLAIN\", 1, false];\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="    \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="lPresets = _display displayctrl         2101;\n\n_ctrlTags ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_tags" !="utton = _display displayctrl     21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler];    \n" !="ThreadHandle = nil;\n};\nplayer allowDamage true;\nplayer addEventHandler [\"HandleDamage\", {_this call ExileClient_object_player_ev" !="\", 1, false];\n_keyDownHandle = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call ExileClient_action_event_onKeyDown" !="            };\n            \n        }\n        else\n        {\n            \n            (vehicle player) removeAllEventHandlers 'GetOut';\n            (vehicle player) addEventHandler ['GetOut'," !="tTime)then\n            {\n                \n                _id = (finddisplay 46) displayAddEventHandler ['KeyDown',{false}];\n                if(_id > 2)then\n                {\n                    _log " !=" _vehicle, true, 2];\n                    if(_good)then{_vehicle removeAllEventHandlers 'GetOut';};\n                };\n            " !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="[\"BIS_fnc_advHint_hintHandlers\",true];\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n                            _key = _this select 1;\n                            \n                " !="e do {\n\n\ncase \"Init\": {\nBIS_fnc_camera_draw3D = addmissioneventhandler [\"draw3d\",\"with (uinamespace) do {['Draw3D',_this] call b" !="space);\n            };\n            \n        };\n        (findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n        (finddisplay 46) displayAddEventHandler ['Key" !="isNormal)then\n                {\n                    (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                };\n                \n                \n                while{true}do{call (_thi" !="n\n                {\n                    \n                };\n                (findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n                \n                while{true}do{call (_this select 6);};"
7 compile !=" (typename _selected == typename []) then {_selected = call compile (_selected select 0);}; _text = ""; { if (_x == "configfile" !="compileFinal" !="figEntry\",\"BIS_fnc_returnParents\",\"BIS_fnc_help\",\"BIS_fnc_recompile\",\"BIS_fnc_diagAnim\",\"BIS_fnc_fps\",\"BIS_fnc_dirTo\",\"BIS_fnc_r" !="[\"A3\\functions_f\\debug\\fn_recompile.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Debug\",\"recompile\"]" !=" '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_recompile'};\n    private ['_fnc_scriptNameParent'];\n    _fnc_scriptNameParen" !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !=";\n_codeType = \"function\";\nif (isnil {_code}) then {\n_code = compile preprocessfilelinenumbers _scriptPath;\n_codeType = \"file\";\n}" !="o \n{\n_menuItem = _menuItems select _n;\n_showMenuItem = call compile (getText (_menuItem >> \"condition\"));\nif (_showMenuItem) the" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then " !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="meLimit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))};        \nif ((_titleClass == (player getVariable 'BIS_fn" !="};\n};\n};\ncase (0x2F): {\nif (_ctrl) then {\n_clipboard = call compile copyfromclipboard;\nif (typename _clipboard == typename []) t" !="_blockCargo];} forEach _lockCargo;\n\n[_vehicle, _phase] call compile (getText(configfile >> \"CfgVehicles\" >> _vehicleType >> \"Ani" !="NameSpace setVariable[format['FNC_CUSTOM_RUN_%1',_counter0],compile _code];\n                    _counter0 = _counter0 + 1;\n                };\n                case 1: {" !="        };\n                _addCaseMEHold = -1;\n                _gui_hud_event_onDraw3d = compile preprocessFileLineNumbers 'exile_client\\code\\ExileClient_gui" !="tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName};\n    private _fnc_scriptName = 'BIS_fn" !="ormat ['>> \"%1\"', _path joinString '\" >> \"'];\n\n_core = call compile (\"missionConfigFile\" + _path);\nif (isClass _core) exitWith {" !="ll]]\n];\n\nprivate '_t';\nprivate _actualCycles = _params call compile format [\n\"\n        scopeName 'perfLoop';\n        private ['_testCode','_" !="EqualTo \"\") then \n{\n_errorMessage = _parameters call (call (compile _conditionFunction));\n};\nif !(_errorMessage isEqualTo \"\") ex"
7 compileFinal !="erver code not detected."; }; AVS_fnc_getConfigLoadout = compileFinal (preprocessFileLineNumbers "AVS\AVS_fnc_getConfigLoadout." !="_path;\nuinamespace setvariable [\n_scriptName + \"_script\",\ncompileFinal (\nformat [\n\"scriptname '%1'; _fnc_scriptName = '%1';\",\n_s" !="essage = \"Log: [Functions]%1 | %2\";\nif (_fncFinal) then {\ncompileFinal (format [_header,_fncVar,_debugMessage] + preprocessfilel" !=" \"BIS_fnc_preload_server\") then {BIS_fnc_preload_server = compilefinal \"true\";};\nif (isserver) then {\npublicvariable \"BIS_fnc_pr" !="igFile >> 'CfgExileCustomCode' >> _function);\n};\n\n_code = compileFinal (preprocessFileLineNumbers _file);                    \n\nm" !="aram\";\n_diaryArray = [];\nBIS_fnc_initParams_paramsArray = compilefinal str paramsArray; \n{\nprivate [\"_value\",\"_isGlobal\",\"_value" !="ExileClientIntroIsPlaying = true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";" !="0;\n};\n_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS" !="missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]"
7 ctrlCreate !="sition _exePos; _exe ctrlCommit 0; _prevButton = _display ctrlCreate ["RscButtonMenu", 90110, _dbg]; !="ctrlDelete (_display displayCtrl _idc);\n        _ctrl = _display ctrlCreate[_type, _idc];\n        _ctrl\n    };\n    allSupportBoxesNames = [\"Suppor" !=">> \"RscDisplayDebriefing_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\",         21903    ];\n\n_ListGroup c"
7 createUnit !="blishingShot_logic1 = BIS_fnc_establishingShot_logic_group createUnit ["Logic", [10,10,10], [], 0, "NONE"]; BIS_fnc_establishing" !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set"
7 createTeam
7 createAgent
7 createVehicle !="hen { _class = _path select (_cfgVehiclesId + 1); _obj = createvehicle [_class,_pos,[],0,"none"]; }; _cfgWeaponsId = _path find" !="ize.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nExileClientMoonLight = \"#lightpoint\" createVehicleLocal [0, 0, 0];\nExileClientMoonLight setLightAttenuation " !="objNull] call BIS_fnc_param; \n_trader = _traderClassName createVehicleLocal [0,0,0];\n_trader setVariable [\"BIS_enableRandomizati" !="leClientModelBoxBackgroundObject = \"Exile_Helper_50mBox\" createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxBack" !="hicle;\n};\nExileClientModelBoxVehicle = _vehicleClassName createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxVehi" !="itDist * sin _Vdir;     \n\n\n_smokeg = \"SmokeShellVehicle\" createVehicleLocal [0,0,0];\n_smokeg setPosASL [(_pH * sin _Hdir) + (_po" !="GbdCenter = getPosASL player;\n            _arrow = 'Sign_Arrow_F' createVehicleLocal [0,0,0];\n            _arrow setPosASL CCGbdCenter;\n            if(isNi" !="rface) exitWith {};\n_particleEmitter = \"#particlesource\" createVehicleLocal (getPos _this);\n_particleEmitter setParticleParams \n" !="ver) exitWith {};\n\n\n\n\n_workBench = \"Land_Workbench_01_F\" createVehicleLocal [0,0,0];\n_workBench setDir 45.4546;\n_workBench setPo" !="1) exitWith {false}; \nExileSnowClose = \"#particlesource\" createVehicleLocal [0, 0, 0];    \nExileSnowClose setParticleClass \"Exil"
7 callExtension
7 showCommandingMenu !="nu','#User:BIS_Menu_GroupCommunication'])then\n            {\n                showCommandingMenu '';\n            }\n            else\n            {\n                if(((toLower _cmdm) find _fi"
7 setUnitRecoilCoefficient !="coilRun')then\n        {\n            _code = {\n                (vehicle player) setUnitRecoilCoefficient 0;\n                player setUnitRecoilCoefficient 0;\n                playe"
7 setWeaponReloadingTime !=" >0})then{ _this spawn { waitUntil {(_this select 0) setWeaponReloadingTime [(_this select 0),(_this select 2),1];(inputAction "" !="e = {\n                _vehicle = (vehicle player);\n                {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{    \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];"
7 addAction !="0, false, true] call BIS_fnc_MP},nil, 1.5, false, true]], "addAction", true, true ] call BIS_fnc_MP; } else { if (_vehicleCargo" !="em) then\n{\nExileClientInteractionHandles pushBack (_object addAction \n[\ngetText(_menuItem >> \"title\"), \ngetText(_menuItem >> \"ac" !="rWnonDnon_loop\";\nExileClientBreakFreeActionHandle = player addAction \n[\n\"Break free\", \n{call ExileClient_object_handcuffs_breakF" !=" + 1},{_object = player;_acnt = 0}];\n            _actionid = player addAction ['', '', [], -5, false, true, '', 'false'];player removeAct"
7 remoteexec !="'cba_network_fnc_exec'] call SLX_XEH_COMPILE_NEW; cba_fnc_remoteExecute = {         ["x\cba\addons\network\XEH_preInit.sqf", 50" !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\"," !=" lobby #8';\n(findDisplay 46)closeDisplay 0;\n};\n_tmp={_this remoteExecCall ['fnc_AdminReq', 2, false]};\nif(isNil 'FN_infiSTAR_CS'" !="_this remoteExecCall ['fnc_AdminReq', 2, false]" !="this select 0] call bis_fnc_objectVar;\n[    \"rem\",_playerVar] remoteExec [\"bis_fnc_reviveInit\"];\n}];\n};\n\n\nbis_revive_handledUnits ="
7 drawline3d
7 onEachFrame !=", []]; private "_supportedEvents"; _supportedEvents = ["oneachframe", "onpreloadstarted", "onpreloadfinished", "onmapsinglecli" !="onEachFrame {};"
7 onMapSingleClick !="oneachframe", "onpreloadstarted", "onpreloadfinished", "onmapsingleclick", "onplayerconnected", "onplayerdisconnected"]; if !("
7 loadFile
7 createMarker !="l","CBA_fnc_canUseWeapon","CBA_fnc_createCenter","CBA_fnc_createMarker","CBA_fnc_createNamespace","CBA_fnc_createTrigger","CBA_f" !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n                {\n                    deleteMarkerLocal _cm;\n                    _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n                    _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo"
7 createVehicleCrew !="createvehiclecrew _x;" !="; _x setdir (getdir _veh)-180; [_x] joinsilent _group; createvehiclecrew _x; }foreach _weapons1; { detach _x; [_x] joinsilent _g"
7 deleteVehicleCrew !="S_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_fnc_countdown\",\"BIS" !="[\"exile_client\\trashBin\\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");" !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="OfTerritories = _numberOfTerritories + 1;\n};\n}\nforEach allMissionObjects \"Exile_Construction_Flag_Static\";\n_numberOfTerritories" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " !="+ 25;\n                    Exile_Construction_Abstract_Static_ARRAY = (allMissionObjects 'Exile_Construction_Abstract_Static');\n                };\n                \n                " !=";\n                        } forEach (allVariables _obj);\n                    } forEach (allMissionObjects 'Building');\n                    systemChat format['<infiSTAR.de> fini"
7 setAmmo !=";\n                            };\n                        };\n                    }\n                    else\n                    {\n                        _vehicle setAmmo [_muzzle,999];\n                    };\n                }\n                else\n                {\n                    _assignedVe" !="} forEach [\"+ _code +\",\"infiesp\",\"waituntil {inputaction \",\"setammo\",\"setvehicleammo\"];\n                    };\n                };\n                _fnc_finddeeperObj =\n"
7 setDammage !="Name "Zombie Brains"; _zombie = _this select 0; _zombie setdammage 0.7; _zombie setspeaker "NoVoice"; _zombie enableFatigue f"
7 setDamage !="0,0,0], [], 0, "NONE"]; _cargo allowDamage false; _cargo setDamage 0; { if (_cargo iskindof _x) then { private "_animscript"" !="CBA_EVENT_KEY_LOGIC setDamage 1;" !="deleteVehicle CBA_EVENT_KEY_LOGIC;}]; CBA_EVENT_KEY_LOGIC setDamage 1;};};" !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}];    \nplayer setDamage 1;    \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina"
7 allVariables !="} forEach allVariables _hash1;" !="deeper\n                        ] execFSM 'call.fsm';\n                    };\n                } forEach (allVariables missionNamespace);\n            };\n            \n        };\n        (findDisplay 46) disp" !="deeper\n                        ] execFSM 'call.fsm';\n                    };\n                } forEach (allVariables missionNamespace);\n            };\n            \n            if(diag_tickTime > _start"
7 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\nlbSort [_listBox, \"ASC\"];\n_partyButton = _display disp" !="_i' from 0 to 12 do {_ctrl lbAdd '';};\n    };\n    fnc_get_plr = {allPlayers};\n    fnc_fill_infiSTAR_Player = {\n        disableSerialization;\n        " !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject" !="                            }\n                                    else\n                                    {\n                                        if!(_driver in allPlayers)then\n                                        {\n                                            if(local _driver)then{deleteVe"
7 playableUnits !="ons\restart.paa' color='%10'/>%17:%18</t>", "%", count playableUnits, _damage, _kills, _deaths, round(_rank), _serverFPS," !="x != '')then{_whiteListed pushBack (name _x);};} forEach playableUnits;\n            {\n                _ctrl = _x;\n                _txt = ctrlText _ctrl;\n                if(_" !="ER THREADS: %5          infiSTAR.de Admin Menu %6',count playableUnits,((playersNumber west)+(playersNumber east)+(playersNumber"
7 allUnits !="f (_team != "") then {_x assignTeam _team;}; true } count allUnits;};};" !="\n                        _AI = {(!(isPlayer _x) && (!isNull group _x))} count allUnits;\n                        \n                        _Exile_Flag150m = count (player nearObjects [" !="\nctrlmapanimcommit _ctrlMap;\n{player reveal [_x,4]} foreach allunits;\n};\n};\n\ncase (0x23);\ncase (0x26): {\n_ctrlOverlays = [_displ"
7 entities !="u"]; _p = _this select 0; _d = _this select 1; _u = _p nearEntities ["CAManBase", _d]; { if(alive _x)then { private ["_e", "" !="otate\",\"BIS_fnc_sceneCheckWeapons\",\"BIS_fnc_sceneCreateSoundEntities\",\"BIS_fnc_sceneAreaClearance\",\"BIS_fnc_sceneIntruderDetecto" !="[\"A3\\functions_f\\scenes\\fn_sceneCreateSoundEntities.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Scenes\",\"sceneCreateSoundEntities\"]" !="orted\"];\n_modules = if (count _this > 0) then {_this} else {entities \"Module_F\"};\n_modulesSorted = [[]];\n{\nprivate [\"_priority\"," !="_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRe" !="inReq;\n            (vehicle _x) setFuel 1;\n        } forEach (cameraOn nearEntities ['AllVehicles',15]);\n        _txt = 'Restored Near';\n        hint _txt;" !="meraOn)then\n        {\n            ALLVEHICLES_OBJECTS_1500m = cameraOn nearEntities ['Allvehicles',1500];\n            {\n                if(!isNull _x)then\n                {\n            " !=" + 10;\n            _closeveh = [_veh];\n            _closeveh append (_veh nearEntities ['AllVehicles',100]);\n            {\n                if(!isNull _x)then\n                {\n            " !="layer;\n            _closeveh = [_veh];\n            _closeveh append (_veh nearEntities ['AllVehicles',100]);\n            {\n                if(!isNull _x)then\n                {\n            "
7 isPlayer !="if !(isPlayer _target) exitWith {systemChat Format ["Theres no pulse..."]" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isHidden _x) then \n{\n_distance = cameraOn d" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay" !="et is not an Object!';\n            _log call FN_SHOW_LOG;\n        };\n        if!(isPlayer _target)exitWith\n        {\n            _log = 'Target is not a Player!';\n    " !=" 26) == 1)\n||\n\nprofilenamespace getvariable [\"BIS_fnc_init_displayErrors\",false]\n) then {\n(\"BIS_fnc_error\" call (uinamespace get"
7 Exile_unit_player !=",1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="layer) then \n{\nthrow false; \n};\nif !(_object isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then " !="\n        \n        \n        _type = typeOf player;\n        if!(_type isEqualTo 'Exile_Unit_Player')then\n        {\n            if((currentWeapon player != '')||(player !" !=" player)&&{alive player}&&{((typeOf player) isEqualTo 'Exile_Unit_Player')})then\n            {\n                _curpos = getPosATL (vehicle player);\n" !="y 0;};\n        _type = typeOf player;\n        if!(_type isEqualTo 'Exile_Unit_Player')then\n        {\n            if((currentWeapon player != '')||(player !"
7 allGroups !="; {if (count units _x == 0) then {deletegroup _x}} foreach allgroups; sleep 60; if !(isnil "Ryanzombiesdelete") then {deletevehi" !="                                {\n                                    _txt = format['%1 GRP:%2 UNITS:%3',_txt,allGroups find _grp,count units _grp];\n                                };\n                                _pos = ASLT"
7 units !="restart.paa' color='%10'/>%17:%18</t>", "%", count playableUnits, _damage, _kills, _deaths, round(_rank), _serverFPS, _ene" !="S_fnc_moduleModules\",\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_c" !="[\"A3\\functions_f\\Modules\\fn_moduleUnits.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleUnits\"]" !="[\"A3\\functions_f\\Misc\\fn_convertUnits.sqf\",\".sqf\",0,false,false,false,\"HSim\",\"Misc\",\"convertUnits\"]" !="date\":\n{\nprivate [\"_new\",\"_unit\",\"_unitVar\",\"_prev\",\"_key\",\"_units\"];\n\n_new = _this select 1;\n_unit = _this select 2;\n_prev = _u" !="ayerVar\",\"_side\",\"_customData\",\"_i\",\"_task\",\"_data\",\"_key\",\"_units\",\"_taskID\",\"_dest\",\"_iconColor\",\"_backgroundColor\",\"_coords\"]" !="onSize\",\"_markerSize\",\"_isSelected\",\"_isMouseover\",\"_assignedUnits\",\"_count\",\"_taskState\"];\n\n_task = _this select 0;\n_data = _th" !="awnTemplates_args\",[objnull]]);\n};\n\n\ncase \"playerRespawnOtherUnitScript\": {\n_args = [_args select 2,_args select 0];\n};\n\n\ncase \"" !="e,\n_iconTextSize, \n\"PuristaMedium\",\n\"center\"\n];\n};\n}\nforEach units (group player);\n};\n};" !="_display displayCtrl 1000;\n_group = group player;\n_members = units _group;\nif (ExileClientPartyID isEqualTo -1) then\n{\nif (ctrlS" !="rl 4102;\nlbClear _listBox;\n_group = group player;\n_members = units _group;\n_groupLeader = leader _group;\n{\n_index = _listBox lbA" !=");\n};\nExileClientPartyMapMarkers pushBack _marker;\n}\nforEach units (group player);" !="_vehs set [count _vehs,_veh];\n                                    };\n                                } foreach (units cameraon - [cameraon]);\n                            };\n                        };\n                    };\n                " !="ame = format['%1 [%2]',_realname,_side];\n                                            if(count units _grp > 1)then\n                                            {\n                                                _name = format['%1 [%2" !="isNull _grp)then\n                                {\n                                    _txt = format['%1 GRP:%2 UNITS:%3',_txt,allGroups find _grp,count units _grp];\n                                };\n        " !="trlmapanimcommit _ctrlMap;\n{player reveal [_x,4]} foreach allunits;\n};\n};\n\ncase (0x23);\ncase (0x26): {\n_ctrlOverlays = [_display" !=" '')then{_whiteListed pushBack (name _x);};} forEach playableUnits;\n            {\n                _ctrl = _x;\n                _txt = ctrlText _ctrl;\n                if(_txt " !="                                {\n                                    throw false;\n                                };\n                            } forEach (units(group player));\n                        };\n                        \n                    } forEach _flags;\n                    t" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorGetUnitsToDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="emoteExec [\"bis_fnc_reviveInit\"];\n}];\n};\n\n\nbis_revive_handledUnits = [];                    \nbis_revive_incapacitatedUnits = [];                \n\n\nbis_revi" !="th\n                            {\n                                _val = false;\n                            };\n                        } forEach (units(group player));\n                    };\n                    if(!_val)exitWith{};\n                } forEa"
7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n            freeFlightCam = 'camera' camCreate _getPos;\n            freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine"
7 selectCamera
7 removeMPEventHandler
7 removeAllMPEventHandlers
7 nearestBuilding !="CBA_fnc_getGroupIndex","CBA_fnc_getNearest","CBA_fnc_getNearestBuilding","CBA_fnc_getPistol","CBA_fnc_getPos","CBA_fnc_getShared"
7 addGroupIcon
7 hideObject !="_ship hideobject true;" !="_ship hideobjectglobal true;" !="ir; _section setpos _shipPos; }foreach _shipParts; _ship hideobject true; _ship hideobjectglobal true; { _x enablesimulation" !="espawnOnStart > 0) then {\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n"
7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call     {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave;         \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader;         \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini"
7 _allocMemory !="_allocMemory2021"
7 "!(isNil \"FN_infiSTAR_C\")"
7 "Ammo Activated"
7 "     +             "

 

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Posted (edited)

try to use the spoiler function next time

count 2 rows extra when the kicks come so insert this in row # 25

  !="qualTo \"\"))then{ _p addPrimaryWeaponItem (_i select 1)};\n_p setAmmo [(currentWeapon _p), _a];\n_p addItem \"rhs_acc_npz\";

or its this 1; !="qualTo \""))then{ _p addPrimaryWeaponItem (_i select 1)};\n_p setAmmo [(currentWeapon _p), _a];\n_p addItem \"rhs_acc_npz\";

enjoy also there are some topics about BE filters

Edited by STONEY-DSP

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11 hours ago, Drew768 said:

here is the error.

 Script Log: #0 DREW768 (41cdc1e1f8765025112bb93a4cdd2e2f) - #22 "qualTo ""))then{ _p addPrimaryWeaponItem (_i select 1)};
_p setAmmo [(currentWeapon _p), _a];
_p addItem "rhs_acc_npz";

Well to start with, your kick restriction is invalid and has a semicolon at the end. It should be the first quotation to the last before the next restriction.

Example:

 

26.12.2015 21:30:37: NAMEHERE (IP:PORTHERE) GUIDHERE - #0 "ber do
			{
				_idKeydown24 = (finddisplay 24) displayAddEventHandler ['KeyDown',{false}];
			};
			if!(_idKeydown24 isEqualTo "
26.12.2015 21:30:38: NAMEHERE (IP:PORTHERE) GUIDHERE - #0 "blahhhh
			{
				blahhhhhhhh = (blahhhhhhhh 24) blahhhhhhhh ['blahhhhhhhh',{blahhhhhhhh}];
			};
			if!(blahhhhhhhh blahhhhhhhh "

is a section of a log i made up as you would see it.

 

You select from the first " after the restriction Number (#0) and the last " before the next restriction as shown bellow.

"ber do
{
_idKeydown24 = (finddisplay 24) displayAddEventHandler ['KeyDown',{false}];
};
if!(_idKeydown24 isEqualTo "

Then using my Battleye Filter Tool: http://a3ap.com/BEF.php

paste the Log and click submit.

Then copy the text in the white box and paste it at the end of line 2.

You know it goes end of line 2 because #0 + 2 = 2

You add 2 because: //NEW at the top tells battlleye its using the latest update, and the other line is because the first line is 0.

 

Hope This Helps, There are many step by step tutorials on the forums in the Battleye section. Give them a read.

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