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NeverAgain

DMS Mission and Editor

7 posts in this topic

Hi please how i create custom buildings for mission?

Here is template

    ["Land_Cargo_House_V2_F",[0,15,0],0],
    ["Land_Cargo_House_V2_F",[6.2,15,0],0],
    ["Land_Cargo_House_V2_F",[-6.2,15,0],0],
    ["Land_Cargo_House_V2_F",[15,0,0],90],
    ["Land_Cargo_House_V2_F",[15,6.2,0],90],
    ["Land_Cargo_House_V2_F",[15,-6.2,0],90],
    ["Land_Cargo_House_V2_F",[0,-15,0],180],
    ["Land_Cargo_House_V2_F",[-6.2,-15,0],180],
    ["Land_Cargo_House_V2_F",[6.2,-15,0],180],
    ["Land_Cargo_House_V2_F",[-15,0,0],270],
    ["Land_Cargo_House_V2_F",[-15,-6.2,0],270],
    ["Land_Cargo_House_V2_F",[-15,6.2,0],270]

And if i create custom building and export from M3E :

    ["Land_Market_stalls_01_EP1",[6300.68,7794.98,-0.00488281],212.923,0,0,false],
    ["Land_Market_stalls_01_EP1",[6307.45,7806.07,0.119141],28.0423,0,0,false],
    ["Misc_cargo_cont_net1",[6313.24,7785.94,0],0,0,0,false],
    ["PowGen_Big",[6305.58,7819.9,0],0,0,0,false],
    ["Land_tent_east",[6318.27,7815.07,0],31.8474,0,0,false],
    ["Misc_cargo_cont_net1",[6316.2,7787.57,0],0,0,0,false],
    ["Misc_cargo_cont_net1",[6316.28,7784.1,0],0,0,0,false],
    ["Misc_cargo_cont_net1",[6310.31,7787.16,0],0,0,0,false],
    ["Misc_cargo_cont_net1",[6311.96,7789.47,0],0,0,0,false],

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Download Macas M3Editor addon for EDEN and use that. It exports to the format that DMS uses. There is a topic for it somewhere, search around :)

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Posted (edited)

23 minutes ago, Defent said:

Download Macas M3Editor addon for EDEN and use that. It exports to the format that DMS uses. There is a topic for it somewhere, search around :)

Yeah i have it.

But how use and change my coords ?

   ["Land_Market_stalls_01_EP1",[6300.68,7794.98,-0.00488281],212.923,0,0,false],

to this type of coords

    ["Land_Cargo_House_V2_F",[0,15,0],0],
    ["Land_Cargo_House_V2_F",[6.2,15,0],0],
    ["Land_Cargo_House_V2_F",[-6.2,15,0],0],
    ["Land_Cargo_House_V2_F",[15,0,0],90],
    ["Land_Cargo_House_V2_F",[15,6.2,0],90],
    ["Land_Cargo_House_V2_F",[15,-6.2,0],90],
    ["Land_Cargo_House_V2_F",[0,-15,0],180],
    ["Land_Cargo_House_V2_F",[-6.2,-15,0],180],
    ["Land_Cargo_House_V2_F",[6.2,-15,0],180],
    ["Land_Cargo_House_V2_F",[-15,0,0],270],
    ["Land_Cargo_House_V2_F",[-15,-6.2,0],270],
    ["Land_Cargo_House_V2_F",[-15,6.2,0],270]

Edited by NeverAgain

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42 minutes ago, Defent said:

Sorry, I don't understand, what type of cords is that? I've never seen that. If you use the eden exporting, try using this tool by Zupa:

http://devzupa.be/edenparser/

If i create custom buildings in M3E , i get these coord like this:

[6300.68,7794.98,-0.00488281],212.923,0,0,false],

and i download this missions:

And i look to custom building for new missions.

And there is this coords:

["Land_Cargo_House_V2_F",[0,15,0],0],

[0,15,0],0],

where I do it?

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Sorry, I do not really understand the question :(

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1 hour ago, NeverAgain said:

If i create custom buildings in M3E , i get these coord like this:

[6300.68,7794.98,-0.00488281],212.923,0,0,false],

and i download this missions:

And i look to custom building for new missions.

And there is this coords:

["Land_Cargo_House_V2_F",[0,15,0],0],

[0,15,0],0],

where I do it?

its simple yet a pain in the arse..

you set a centre point and take each digit away from the centre point cords for each item. its pretty simple but takes a while if you have a lot of items mapped, check out the thread I wrote while working out how to make the Bandit missions, you should read this bit for your answer:

http://www.exilemod.com/topic/11319-development-dms-roaming-mission-non-static/?do=findComment&comment=65352

 

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