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Oreo

Helicopter damaged after purchase

Question

Hello, I would like to know how we can t solve the bug when we bought a chopper has a safe which is the airport vehicle falls of some meter and endomage so you need to use it you can tape the fix? sorry for my english :(

( I give a video to better understand : https://www.youtube.com/watch?v=_l9EMHT71Ao )

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I just did test this with the Taru Still dropped and the damage was there winch was 0% still had to repaier. 

I set mine to 6. Any idea at all?

_position2d set [2,_offset / 6];

Edited by =DH=WickedMoonShiner (Don)

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The funny thing is when you read the Changelog from 0.9.19:

- Added proper vehicle god mode to purchased vehicles so they will not spawn damaged (especially the hellcat)

But it should not work actually now, we also have the Problem on our Server, that Helicoptes spawn sometimes damaged. But such things happen some times. We need to wait for a fix ;)

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The funny thing is when you read the Changelog from 0.9.19:

- Added proper vehicle god mode to purchased vehicles so they will not spawn damaged (especially the hellcat)

But it should not work actually now, we also have the Problem on our Server, that Helicoptes spawn sometimes damaged. But such things happen some times. We need to wait for a fix ;)

Yes ,heli gets Godmode in SAFEZONE , but heli spawns out of safezone with curent spawning system.

So wait for next update, or fix "ExileServer_system_trading_network_purchaseVehicleRequest.sqf" your own.

Hint BIS_fnc_findSafePos is shi*t

Hint2 Temp fix may be , in "ExileServer_system_trading_network_purchaseVehicleRequest.sqf"

Line91		_offset = _vehicleObject call ExileClient_util_model_getHeight;
Line92		_position2d set [2,_offset / 2];
Line93		_vehicleObject setPosATL _position2d;

Change offset division may work less damage

Edited by macchky

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Yes ,heli gets Godmode in SAFEZONE , but heli spawns out of safezone with curent spawning system.

So wait for next update, or fix "ExileServer_system_trading_network_purchaseVehicleRequest.sqf" your own.

Hint BIS_fnc_findSafePos is shi*t

Hint2 Temp fix may be , in "ExileServer_system_trading_network_purchaseVehicleRequest.sqf"

Line91		_offset = _vehicleObject call ExileClient_util_model_getHeight;
Line92		_position2d set [2,_offset / 2];
Line93		_vehicleObject setPosATL _position2d;

Change offset division may work less damage

 
this code fix the problem that damages the helicopter spawn?

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