C][G GhostTown™

0.9.6 Temperature settings

1 post in this topic

Does anyone have a good balance in temperature settings for Napf?

Not sure if its something on my end but I don't ever see any temperature changes for me or my players.

Spoiler

class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};

            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

    class Napf: Altis
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 1;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 0;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] =
            {
                //{{16375.8,  18431.7,   40.0847}, 200, 500},    // Island
                {{4548.24,  4589.01,   71.6058}, 100, 800}    // Airport
            };
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };
    };
};

 

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