10 posts in this topic

Hi Guys!

 

I Configurate the Chernarus map for Radiation zone's, and not working me, working only Anomalies...

I paste ASL! position, position for ingame "Debug Console" (hint str (getPosASL player).

 

Please help me for working Radiation for Chernarus map,  Before Thank You for help me!
(Sorry for bad english)

Config:

Spoiler

class CfgExileEnvironment
{
    class Chernarus
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // At this hour fire flies begin to spawn
            startHour = 15;
 
            // At this hour fire flies stop spawning
            endHour = 4;
        };
 
        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // At this hour anomalies begin to spawn
            startHour = 15;
 
            // At this hour anomalies stop spawning
            endHour = 6;
        };
 
        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };
 
        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };
 
        class Radiation
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            /*
                Defines contaminated zones in a specific map.
                You can define multiple zones per map. The format
                of the zones is:
 
                [Position ASL(!), Full Radiation Radius, Maximum Radius]
 
                The radius works as follows:
 
                |-------------------------------------------------------|
                                    Maximum Radius
               
                |------------------------|
                  Full Radiation Radius  
 
                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.
 
                Radiation:
 
                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] =
            {
                {{13585.7,32.458,2976.03}, 700, 700}, // zona skalisty
                {{8448.96,196.78,11752.4}, 400, 400}, // zona zeleno
                {{2749.69,206.706,5266.03}, 500, 500} // zona gorka
            };
        };
 
        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
       
            // Temperature change in °C when it is 100% overcast
            overcast = -2;
 
            // Temperature change in °C when it is 100% raining
            rain = -5;
 
            // Temperature change in °C when it is 100% windy
            wind = -1;
 
            // Temperature change per 100m altitude in °C
            altitude = -0.5;
 
            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };
 
    class Namalsk: Chernarus
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };
 
        class Anomalies: Anomalies
        {
            enable = 1;
        };
 
        class Breathing: Breathing
        {
            enable = 0;
        };
 
        class Snow: Snow
        {
            enable = 1;
            surfaces[] = {"#nam_snow"};
        };
 
        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] =
            {
                {{12936.4,209.696,12761.6}, 700, 700}, // zona Olsha
                {{4578.88,10456.5,339.001}, 400, 400}, // zona Custom Military
                {{6707.17,2557.09,6.00144}, 800, 800}, // zona Chernogorsk
                {{1432.57,14097.7,409.677},80,140},    // NukeTown
                {{2229.97,5148.08,173.096}, 250,250},
                {{2229.97,173.096,5148.08}, 250,250},
                
            };
        };
 
        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };
    };
};

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On 2016. 04. 12. at 11:03 AM, DEADPOOL_ZA said:

what was the problem as i want to add this to my server

Look your "Exile.Chernarus.pbo" mission pbo config.cpp and search for "class Altis" and create new class " class Chernarus" and copy and paste.

Next step for go editor, and see  position for custom radiation location. 
Finish :)

Working Anomalies and Radiation. 

(Easy see the positions "Position Tools")

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Hi

Like this:  

Spoiler

class CfgExileEnvironment
{
    class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 17;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour anomalies begin to spawn
            startHour = 17;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            /*
                Defines contaminated zones in a specific map. 
                You can define multiple zones per map. The format
                of the zones is:

                [Position ASL(!), Full Radiation Radius, Maximum Radius]

                The radius works as follows:

                |-------------------------------------------------------|
                                    Maximum Radius
                
                |------------------------|
                  Full Radiation Radius   

                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.

                Radiation:

                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] = {};
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

    class Namalsk: Altis 
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 1;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 0;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] = 
            {
                {{3960.14,    8454.75,    152.862},     80,     140},    // Object A1
                {{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                {{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory
            };
        };
        
    class Chernarus
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 17;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour anomalies begin to spawn
            startHour = 17;

            // At this hour anomalies stop spawning
            endHour = 6;

        class Radiation: Radiation
        {
            enable = 0;
            contaminatedZones[] = 
            {
                {{3960.14,    8454.75,    152.862},     80,     140},    // Object A1
                {{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                {{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory            
            
        };
    };
};

 

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Or like this:

 

Spoiler

class CfgExileEnvironment
{
    class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 17;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour anomalies begin to spawn
            startHour = 17;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            /*
                Defines contaminated zones in a specific map. 
                You can define multiple zones per map. The format
                of the zones is:

                [Position ASL(!), Full Radiation Radius, Maximum Radius]

                The radius works as follows:

                |-------------------------------------------------------|
                                    Maximum Radius
                
                |------------------------|
                  Full Radiation Radius   

                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.

                Radiation:

                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] = {};
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

    class Namalsk: Altis 
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 1;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 0;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] = 
            {
                {{3960.14,    8454.75,    152.862},     80,     140},    // Object A1
                {{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                {{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory
            };
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };    
    };        
    
    class Chernarus: Altis 
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 1;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 0;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] = 
            {
                {{3960.14,    8454.75,    152.862},     80,     140},    // Object A1
                {{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                {{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory
            };
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};                        
        };
    };
};

 

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On 31. 3. 2016 at 6:47 PM, psychopathHUN said:

Hi Guys!

 

I Configurate the Chernarus map for Radiation zone's, and not working me, working only Anomalies...

I paste ASL! position, position for ingame "Debug Console" (hint str (getPosASL player).

 

Please help me for working Radiation for Chernarus map,  Before Thank You for help me!
(Sorry for bad english)

Config:

  Reveal hidden contents

class CfgExileEnvironment
{
    class Chernarus
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // At this hour fire flies begin to spawn
            startHour = 15;
 
            // At this hour fire flies stop spawning
            endHour = 4;
        };
 
        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // At this hour anomalies begin to spawn
            startHour = 15;
 
            // At this hour anomalies stop spawning
            endHour = 6;
        };
 
        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };
 
        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };
 
        class Radiation
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
 
            /*
                Defines contaminated zones in a specific map.
                You can define multiple zones per map. The format
                of the zones is:
 
                [Position ASL(!), Full Radiation Radius, Maximum Radius]
 
                The radius works as follows:
 
                |-------------------------------------------------------|
                                    Maximum Radius
               
                |------------------------|
                  Full Radiation Radius  
 
                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.
 
                Radiation:
 
                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] =
            {
                {{13585.7,32.458,2976.03}, 700, 700}, // zona skalisty
                {{8448.96,196.78,11752.4}, 400, 400}, // zona zeleno
                {{2749.69,206.706,5266.03}, 500, 500} // zona gorka
            };
        };
 
        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
       
            // Temperature change in °C when it is 100% overcast
            overcast = -2;
 
            // Temperature change in °C when it is 100% raining
            rain = -5;
 
            // Temperature change in °C when it is 100% windy
            wind = -1;
 
            // Temperature change per 100m altitude in °C
            altitude = -0.5;
 
            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };
 
    class Namalsk: Chernarus
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };
 
        class Anomalies: Anomalies
        {
            enable = 1;
        };
 
        class Breathing: Breathing
        {
            enable = 0;
        };
 
        class Snow: Snow
        {
            enable = 1;
            surfaces[] = {"#nam_snow"};
        };
 
        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] =
            {
                {{12936.4,209.696,12761.6}, 700, 700}, // zona Olsha
                {{4578.88,10456.5,339.001}, 400, 400}, // zona Custom Military
                {{6707.17,2557.09,6.00144}, 800, 800}, // zona Chernogorsk
                {{1432.57,14097.7,409.677},80,140},    // NukeTown
                {{2229.97,5148.08,173.096}, 250,250},
                {{2229.97,173.096,5148.08}, 250,250},
                
            };
        };
 
        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };
    };
};

 

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Posted (edited)

7 hours ago, NeverAgain said:

Jeah, look NeverAgain posts, and solved your problem :)

 

Edited by psychopathHUN
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Posted (edited)

31 minutes ago, DEADPOOL_ZA said:

Thank you so much guys!!!!! got it working like a charm

sweet :) You can configure radiation zone "circle size"

Can edit for:
"   {{3960.14,    8454.75,    152.862},     80,     80},    // Object A1 "  <---- 80, 80, is circle size :)

Edited by psychopathHUN

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