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ELSTiG

A3XAI and Zombie Infections

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Couple of things guys. I have been looking around and can't seem to find on to turn the the AI and turn off completely the zombies that attack you and have an infection? The AI's seem to be very over powered and I already made the missions easier but still seems like they have almost auto aim and they end up killing you. Thanks guys.

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You want to turn down the difficulty of the A3XAI? Edit the config.

You want to remove the zombies? Don't add it to your server....

Am I missing something in the Google translate?

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He's probably using FuMS. It has zombie missions built in. 

To get rid of the zombies, just uninstall @ryanzombies

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19 hours ago, BetterDeadThanZed said:

You want to turn down the difficulty of the A3XAI? Edit the config.

You want to remove the zombies? Don't add it to your server....

Am I missing something in the Google translate?

I did edit the config and made the mission easier but the actual AI units is what i want to lower in difficulty. For example, after you shoot once at them they seem to just auto aim and end up killing you. I do not want to remove the zombies just the portion of when you get hit by one of them you don't get infected and end up with a blurry vision and end up dying,

14 hours ago, papahyooie said:

He's probably using FuMS. It has zombie missions built in. 

To get rid of the zombies, just uninstall @ryanzombies

I don't really know if I'm using FuMS. All I did was add @ryanzombies to my server. Also seems like I'm not actually getting the demons to spawn in. Thanks guys.

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Posted (edited)

1 hour ago, ELSTiG said:

I did edit the config and made the mission easier but the actual AI units is what i want to lower in difficulty. For example, after you shoot once at them they seem to just auto aim and end up killing you. I do not want to remove the zombies just the portion of when you get hit by one of them you don't get infected and end up with a blurry vision and end up dying,

I don't really know if I'm using FuMS. All I did was add @ryanzombies to my server. Also seems like I'm not actually getting the demons to spawn in. Thanks guys.

To adjust the AI's abilities, go into the A3XAI config and adjust them:

Spoiler

	/*
		AI skill settings. 
		
		These settings affect all AI units spawned by A3XAI.
		
		Skill Level: Description
		0: Low-level AI found in villages
		1: Medium-level AI found in cities and capital cities
		2: High-level AI found in remote areas such as factories and military bases
		3: Expert-level AI.
		
		Valid skill range: 0.00 - 1.00.
		Hint: For all skill types, higher number = better skill. For skill sub-type explanation, see: https://community.bistudio.com/wiki/AI_Sub-skills
	*/
	
	//AI skill settings level 0 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.05-0.10, Others 0.30-0.50
	skill0[] = {
		{"aimingAccuracy",0.05,0.10},
		{"aimingShake",0.30,0.50},
		{"aimingSpeed",0.30,0.50},
		{"spotDistance",0.30,0.50},
		{"spotTime",0.30,0.50},
		{"courage",0.30,0.50},
		{"reloadSpeed",0.30,0.50},
		{"commanding",0.30,0.50},
		{"general",0.30,0.50}
	};
	
	//AI skill settings level 1 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.10-0.15, Others 0.40-0.60
	skill1[] = {
		{"aimingAccuracy",0.10,0.15},
		{"aimingShake",0.40,0.60},
		{"aimingSpeed",0.40,0.60},
		{"spotDistance",0.40,0.60},
		{"spotTime",0.40,0.60},
		{"courage",0.40,0.60},
		{"reloadSpeed",0.40,0.60},
		{"commanding",0.40,0.60},
		{"general",0.40,0.60}	
	};
	
	//AI skill settings level 2 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.15-0.20, Others 0.50-0.70
	skill2[] = {
		{"aimingAccuracy",0.15,0.20},
		{"aimingShake",0.50,0.70},
		{"aimingSpeed",0.50,0.70},
		{"spotDistance",0.50,0.70},
		{"spotTime",0.50,0.70},
		{"courage",0.50,0.70},
		{"reloadSpeed",0.50,0.70},
		{"commanding",0.50,0.70},
		{"general",0.50,0.70}
	};
	
	//AI skill settings level 3 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.20-0.25, Others 0.60-0.80
	skill3[] = {
		{"aimingAccuracy",0.20,0.25},
		{"aimingShake",0.60,0.80},
		{"aimingSpeed",0.60,0.80},
		{"spotDistance",0.60,0.80},
		{"spotTime",0.60,0.80},
		{"courage",0.60,0.80},
		{"reloadSpeed",0.60,0.80},
		{"commanding",0.60,0.80},
		{"general",0.60,0.80}
	};

 

If you don't want to get infected by the zombies, adjust the infection settings in whichever zombie spawner script you are using. For example, I'm using "DeathSpawn" and it has a setting for infections:

Ryanzombieinfectedchance = 0.1;		// Chance to be infected when hit by zombie
Ryanzombieinfectedrate = 0.05;		// Rate of damage per minute while infected
Ryanzombieinfected = 0.9;			// 0.9 = Normal infection symptoms -- 0.7 = Less infection symptoms -- 0.5 == No infection symptoms
Ryanzombieinfecteddeath = 0.9;		// 0.9 =  Scream -- 0.7 = Silent
ryanzombiesantivirusduration = 300;	// Time in seconds the antivirus injector will protect you from infection

 

Edited by BetterDeadThanZed

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