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[TBI] Liam

Modules In Editor

Question

Posted (edited)

So i have been trying to create town take over missions for @GamersRoost and i have had great success but i have one issue... 

You cannot insert modules into M3 Editior so i cannot export as a sqf  so then i am stuck using the simple editor where i can only export as an sqm. I want these missions to be executable via an execVM in an init.sqf folder. If anyone knows how to modify the sqm to be used like an sqf i would like to know or if someone knows how to export as an sqf using modules also let me know. Thanks!

@Zupa

Edited by [TBI] Liam

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6 answers to this question

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Maca made an addon so u can export to sqf in the Eden editor.

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24 minutes ago, Zupa said:

Maca made an addon so u can export to sqf in the Eden editor.

Ok so i used his M3 3den editor and this is all i got...

The screenshot image is what i have placed in Eden editor.

But when i got to export using m3 3den editor that maca created it only comes up with this

private _objects = [
    ["Box_NATO_Wps_F",[8849.71,16062.5,30.3616],[[0,0.998651,-0.0519176],[0.0549157,0.0518393,0.997144]],[false,false]],
    ["I_Soldier_A_F",[8841.11,16036.8,48.9733],[[0,1,0],[0,0,1]],[false,false]],
    ["O_Soldier_TL_F",[8812.13,16081.4,31.0616],[[0.0956146,0.995418,0],[0,0,1]],[false,false]],
    ["O_Soldier_AR_F",[8816.63,16075.9,31.1945],[[0.0956146,0.995418,0],[0,0,1]],[false,false]],
    ["O_Soldier_GL_F",[8806.67,16076.9,31.1253],[[0.0956146,0.995418,0],[0,0,1]],[false,false]],
    ["O_Soldier_LAT_F",[8821.13,16070.5,31.2936],[[0.0956146,0.995418,0],[0,0,1]],[false,false]],
    ["O_Soldier_SL_F",[8867.82,16066.4,29.9536],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_Soldier_AR_F",[8869.18,16059.4,30.0291],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_HeavyGunner_F",[8860.88,16065,30.1708],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_Soldier_AAR_F",[8870.54,16052.5,30.319],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_soldier_M_F",[8853.94,16063.6,30.2872],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_Sharpshooter_F",[8871.9,16045.5,30.2944],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_Soldier_LAT_F",[8847,16062.3,30.495],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_medic_F",[8873.26,16038.6,30.1275],[[0.557639,0.830084,0],[0,0,1]],[false,false]],
    ["O_Soldier_TL_F",[8865.9,15991.5,31.066],[[0.491246,-0.871021,0],[0,0,1]],[false,false]],
    ["O_Soldier_AT_F",[8859.09,15993.4,30.9518],[[0.491246,-0.871021,0],[0,0,1]],[false,false]],
    ["O_Soldier_AT_F",[8867.8,15998.4,30.9105],[[0.491246,-0.871021,0],[0,0,1]],[false,false]],
    ["O_Soldier_AAT_F",[8852.28,15995.3,30.8297],[[0.491246,-0.871021,0],[0,0,1]],[false,false]],
    ["O_Soldier_TL_F",[8782.97,16000.4,30.6435],[[-0.130803,-0.991408,0],[0,0,1]],[false,false]],
    ["O_Soldier_AR_F",[8778.67,16006,30.6435],[[-0.130803,-0.991408,0],[0,0,1]],[false,false]],
    ["O_Soldier_GL_F",[8788.58,16004.7,30.6435],[[-0.130803,-0.991408,0],[0,0,1]],[false,false]],
    ["O_Soldier_LAT_F",[8774.36,16011.6,30.6435],[[-0.130803,-0.991408,0],[0,0,1]],[false,false]]
];
{
    private _object = (_x select 0) createVehicle [0,0,0];
    _object setPosASL (_x select 1);
    _object setVectorDirAndUp (_x select 2);
    _object enableSimulationGlobal ((_x select 3) select 0);
    _object allowDamage ((_x select 3) select 1);
} forEach _objects;

Unless im being blind (which could be the case) i dont see where there are modules or triggers that i have used.

Thanks for your help guys!

20160404114929_1.jpg

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i got no experience whit what u are trying to achieve. SO here stops my knowledge ^,^

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Posted (edited)

Ok thanks man we were looking to make a town take over mission where it selects random towns using Bis_fnc_selectRandom to pick an sqf to run. We wanted to make it look zupa esk without stealing your code, this is why i tagged you. Thank you anyway!

Edited by [TBI] Liam

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