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Longer you're alive, the more you're worth modifier.

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I would like to see a modifier in game that is based on how long someone is alive. If you kill someone who's been alive a long time, the kill is worth more.

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So you're saying maybe the respect multiplier is slowly increased the longer you survive? Not a bad suggestion. I think it may be more interesting and relevant if it was also worked into other systems too, such as clan , territory or soft skills

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13 minutes ago, Boxman80 said:

So you're saying maybe the respect multiplier is slowly increased the longer you survive? Not a bad suggestion. I think it may be more interesting and relevant if it was also worked into other systems too, such as clan , territory or soft skills

Indeed, this would be something I would love to see in game.

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Clan/Gang leaders could be worth more than "footsoldiers" for instance.

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To add to this idea, what if the player who manages to stay alive gets more rep for each kill as well, increasing more as they stay alive longer. Resets upon death.

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Exactly, become "Notorious" status, fits perfect in the Exile theme!

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You could use Arma's rank system.  The more hours alive, more kills, more times in combat, more gear, territories, construction items, more loot, more people in your clan the higher rank you get assigned.  Just need to balance it so we don't have everyone as a Colonel or better after a week of play.

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Hi, it's a very good idea this can modify the gameplay and increase the number of interaction with player

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