olveld

Limit AI Count for DMS

7 posts in this topic

Does anyone know a config parameter or something to limit number of AI spawned by DMS ? I decreased the number in the static missions, but there are still to much AI Chars on my Server. 

I try to avoid editing the missions... ;-)

and i want to keep the 3 den missions on start

 

 

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Reduce the amount of concurrent missions, or edit the missions and reduce the amount of AI per mission.

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Yes i did . I limited he missions to ( 2 dynamic and 1 static ) limited the AI Count to max 8 . 

Bute somehow there will be spawned 200 AI Units within minutes, with only 1 Player online. Only ather AI Script is DMS Occupy  with an AI limit of 60 . 

Could this happen because of reinforcement Parameter ? 

OK , i wrote a little Monitoring Snippet which collects the data ai,users,cps and fps. 

I ll let this thing do its work and print a graph of it. maybe this points me into the right direction.. xD

 

Greets

Olli

 

 

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I would update to the latest versions of DMS and Occupation and see if it fixes the problem (both of which have had the test versions updated in the last 24 hours)

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Have you set static AI spawns  for cities/villages etc? This means they always spawn, regardless if players are there. I tend to turn this off and rely on dynamic spawning and defining it with a  percentage, that way AI could only spawn in these hot-spots when a player is near them - even then it's only a customisable percentage. 

As Second coming says, the easiest way to control it though is to just install the Occupation script to control your AI, 
link -  

 

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Posted (edited)

Overnight I ran:

DMS (test version), 2 bandit missions, 0 static missions,     DMS_MinServerFPS  = 20

Occupation:

    SC_maxAIcount             = 60; 
    SC_occupySky            = true; (
    SC_maxNumberofVehicles     = 6; (saw a truck with 6 ai in the back and 2 in the cab)
    SC_numberofLootCrates     = 3; (2-3 min per chopper)
    SC_numberofHeliCrashes  = 3; (none here)
    SC_maxNumberofBoats        = 0;

 9:57:12 "[OCCUPATION:Vehicle]:: 140 active AI, so not spawning AI this time"

 

This is kinda baffling to me though and maybe this what the OP is asking for:

11:50:59 "[OCCUPATION:Vehicle]:: 69 active AI, so not spawning AI this time"
11:51:14 "[OCCUPATION]:: Starting Occupation Monitor @ 714.479"
11:51:34 "[OCCUPATION:Unstick]:: Initialised at 734.591"
11:51:34 "[OCCUPATION:Unstick]:: Air: O Alpha 2-3:1 is active"
11:51:39 "[OCCUPATION:Unstick]:: Land: O Alpha 3-1:3 is active"
11:51:44 "[OCCUPATION:Unstick]:: Finished at 744.607"
11:54:23 "DMS_SpawnAIGroup :: Spawned 8 AI at [7510.03,7620.53,0]."

 

Moral: Its easy to let it get out of control but it seems like like some of the limit checks don't do a very good job.

 

Edited by MudBone

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I have  2 dynamic Missions and 1 static configured in DMS . The static Mission AI Counts are 8+ Random(5). I checked the dynamic missions , the AI count is between 4 and 12 AIs per Mission. ( + reinforcement , i guess ) 

DMS_Occupy AI Limit is set to 100. 

So i guess there shouldn't be more than approx 100 AI's on the map. But there are in Peaks 300 . 

Here is what mar config.sqf looks like from occupy. 

http://pastebin.com/xiAbjME0

And here is the monitoring chart. ( last 12 hours ) [red line is AI count] 

I ll Still investigate in this issue.. ;-) 

Nevertheless, two great add ons.... ;-) 

Greets 

Olli

 

 

 

Screen Shot 2016-04-16 at 13.25.37.png

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