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BetterDeadThanZed

CUP Updates classnames

Question

There was an update today to CUP Units, Vehicles and Weapons. Does anyone have a list of the new classnames for the items they added?

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Posted (edited)

i like to add this vew Vehicles:

CUP_B_AH6X_USA , CUP_I_MH6J_RACS   (Like Hummingbird without Weapons there are more Variants with Rockets for AT and AA)

a few Vehicles with LMG:

"CUP_O_BTR40_MG_TKA"

"CUP_O_GAZ_Vodnik_PK_RU"

"CUP_B_BAF_Coyote_L2A1_W", " CUP_B_BAF_Coyote_L2A1_D" 

"CUP_B_Mastiff_HMG_GB_D" , "CUP_B_Mastiff_HMG_GB_W"   (Like a Troop Transport Truck with Gunner Turret on Top)

"CUP_B_Ridgback_HMG_GB_D" , "CUP_B_Ridgback_HMG-GB_W"  (little bit short as the Mastiff and have 1 instead of 2 rear Wheeles per side) Warning: i added the Ridgback and the Server wont work!!

"CUP_B_LR_Special_M2_GB_D", "CUP_B_LR_Special_M2_GB_W" (Special Version of the M2 Landrover is a bit longer has a extra Gun in front looks bit better :D)

"CUP_B_FV432_Bulldog_GB_D_FWS", "CUP_B_FV432_Bulldog_GB_W_FWS" (Troop Transport with HMG on top Looks like a Tank with a HMG ) Warning: Cant Lock Unlock the Vehicle!

"CUP_B_FV432_Bulldog_GB_D", "CUP_B_FV432_Bulldog_GB_W" (an other Variant with a gunner Turret on Top)

(D for Desert Camo, W for Woodland)

Note: i dont Test the full Functionality in Exile dont had the Time to add all the new Classnames here but i will do it step by step if u wish :)

 

 

CUP Weapons:

CUP_NVG_HMNVS  (Nightvision)

CUP_lmg_minimi_railed (Powerful LMG) 

CUP_arifle_L85A2_G 

CUP_arifle_L86A2
CUP_srifle_L129A1 

CUP_20Rnd_762x51_L129_M  (Magazine for L129A1)

 

There are more Variants of new Weapons 

 

 

 

Edited by Mindead
Correction of Code :CUP_B_Ridgback_HMG-GB_D to CUP_B_Ridgback_HMG_GB_D added Error Warning
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2 hours ago, Mindead said:

i like to add this vew Vehicles:

CUP_B_AH6X_USA , CUP_I_MH6J_RACS   (Like Hummingbird without Weapons there are more Variants with Rockets for AT and AA)

a few Vehicles with LMG:

"CUP_O_BTR40_MG_TKA"

"CUP_O_GAZ_Vodnik_PK_RU"

"CUP_B_BAF_Coyote_L2A1_W", " CUP_B_BAF_Coyote_L2A1_D" 

"CUP_B_Mastiff_HMG_GB_D" , "CUP_B_Mastiff_HMG_GB_W"   (Like a Troop Transport Truck with Gunner Turret on Top)

"CUP_B_Ridgback_HMG-GB_D" , "CUP_B_Ridgback_HMG-GB_W"  (little bit short as the Mastiff and have 1 instead of 2 rear Wheeles per side)

"CUP_B_LR_Special_M2_GB_D", "CUP_B_LR_Special_M2_GB_D" (Special Version of the M2 Landrover is a bit longer has a extra Gun in front looks bit better :D)

"CUP_B_FV432_Bulldog_GB_D_FWS", "CUP_B_FV432_Bulldog_GB_W_FWS" (Troop Transport with HMG on top Looks like a Tank with a HMG :))

"CUP_B_FV432_Bulldog_GB_D", "CUP_B_FV432_Bulldog_GB_W" (an other Variant with a gunner Turret on Top)

(D for Desert Camo, W for Woodland)

Note: i dont Test the full Functionality in Exile dont had the Time to add all the new Classnames here but i will do it step by step if u wish :)

 

 

CUP Weapons:

CUP_NVG_HMNVS  (Nightvision)

CUP_lmg_minimi_railed (Powerful LMG) 

CUP_arifle_L85A2_G 

CUP_arifle_L86A2
CUP_srifle_L129A1 

CUP_20Rnd_762x51_L129_M  (Magazine for L129A1)

 

There are more Variants of new Weapons 

 

 

 

Does the CUP_20Rnd_762x51_L129_M work for you? I couldn't get to spawn when I had a quick look yesterday.

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20 minutes ago, Boxman80 said:

Does the CUP_20Rnd_762x51_L129_M work for you? I couldn't get to spawn when I had a quick look yesterday.

They work but they have a wierd issue if u put them in the traders it doesnt display the name at all , and it doesnt produce any errors at all in rpt or other wise . I think they probaly goofed something up in the config .

http://images.akamai.steamusercontent.com/ugc/271715193868010350/B9371A72EC7F99D4B4DD007D1A05DE6B01834281/

example of what im talking about ^ 

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CUP_hgun_BallisticShield_Armed              //Balistic Shild with m9 handgun

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Posted (edited)

Warning: i added a Ridgback to the Testserver and Mission file don't load!!!! Take Care about adding the Vehicles of the CUP Mod do it step by step pls

Warning: Bulldog cant be Locked/Unlocked 

Edited by Mindead
Added Error to Bulldog

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            "CUP_B_RG31_M2_USMC",                    (For me: Looks nice Truck with HMG Turret with a little Camo net on Top ;) )
            "CUP_B_RG31_M2_GC_USMC",             (The Truck with Camera like the Strider and the HMG Turret)
            "CUP_B_RG31_M2_OD_USMC"             (The Truck without the Camo Net on Top of the Turret)

I add these to my Server there have a few Passenger seats too

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On ‎4‎/‎15‎/‎2016 at 10:04 AM, Mindead said:

Warning: i added a Ridgback to the Testserver and Mission file don't load!!!! Take Care about adding the Vehicles of the CUP Mod do it step by step pls

Warning: Bulldog cant be Locked/Unlocked 

CUP_B_Ridgback_HMG-GB_W should be CUP_B_Ridgback_HMG_GB_W

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Posted (edited)

Trader list

class CUP_O_BTR40_MG_TKA                 { quality = 1; price = 80000; };
class CUP_O_GAZ_Vodnik_PK_RU                { quality = 1; price = 80000; };
class CUP_B_BAF_Coyote_L2A1_W               { quality = 1; price = 150000; };
class CUP_B_BAF_Coyote_L2A1_D               { quality = 1; price = 150000; };
class CUP_B_Mastiff_HMG_GB_D                { quality = 1; price = 150000; };
class CUP_B_Mastiff_HMG_GB_W                { quality = 1; price = 150000; };
class CUP_B_Ridgback_HMG_GB_D               { quality = 1; price = 150000; };
class CUP_B_Ridgback_HMG_GB_W               { quality = 1; price = 150000; };
class CUP_B_LR_Special_M2_GB_D              { quality = 1; price = 100000; };
class CUP_B_LR_Special_M2_GB_W              { quality = 1; price = 100000; };
class CUP_B_FV432_Bulldog_GB_D_RWS          { quality = 1; price = 200000; };
class CUP_B_FV432_Bulldog_GB_W_RWS          { quality = 1; price = 200000; };
class CUP_B_FV432_Bulldog_GB_D              { quality = 1; price = 200000; };
class CUP_B_FV432_Bulldog_GB_W              { quality = 1; price = 200000; };

 

 

Trader Categories

 

"CUP_O_BTR40_MG_TKA",
"CUP_O_GAZ_Vodnik_PK_RU",
"CUP_B_BAF_Coyote_L2A1_W",
"CUP_B_BAF_Coyote_L2A1_D",
"CUP_B_Mastiff_HMG_GB_D",
"CUP_B_Mastiff_HMG_GB_W",
"CUP_B_Ridgback_HMG_GB_D",
"CUP_B_Ridgback_HMG_GB_W",
"CUP_B_LR_Special_M2_GB_D",
"CUP_B_LR_Special_M2_GB_W",
"CUP_B_FV432_Bulldog_GB_D_RWS",
"CUP_B_FV432_Bulldog_GB_W_RWS",
"CUP_B_FV432_Bulldog_GB_D",
"CUP_B_FV432_Bulldog_GB_W",

Edited by GamersRoost
missed a -

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Posted (edited)

On ‎4‎/‎15‎/‎2016 at 10:04 AM, Mindead said:

Warning: Bulldog cant be Locked/Unlocked 

You're code had some errors, i fixed them in the post above.

As for the locking - this means that no tanks lock on your server. Here is the fix for that.

CONFIG.CPP / In your mission file

ADD

Spoiler

class tank
 {
  targetType = 2;
  target = "tank";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };
  };
 };

BELOW

/**
 * Sort this by probability of occurence to speed things up a bit
 */
class CfgInteractionMenus

{

So it should look like this

Spoiler

class CfgInteractionMenus

{

class tank
 {
  targetType = 2;
  target = "tank";

  class Actions
  {
   class ScanLock: ExileAbstractAction
   {
    title = "Scan Lock";
    condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
    action = "_this call ExileClient_object_lock_scan";
   };

   // Locks a vehicle
   class Lock: ExileAbstractAction
   {
    title = "Lock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
    action = "true spawn ExileClient_object_lock_toggle";
   };

   // Unlocks a vehicle
   class Unlock: ExileAbstractAction
   {
    title = "Unlock";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "false spawn ExileClient_object_lock_toggle";
   };

   // Repairs a vehicle to 100%. Requires Duckttape
   class Repair: ExileAbstractAction
   {
    title = "Repair";
    condition = "true";
    action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Hot-wires a vehicle
   class Hotwire: ExileAbstractAction
   {
    title = "Hotwire";
    condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
    action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
   };

   // Flips a vehicle so the player doesnt have to call an admin
   // Check if vector up is fucked
   class Flip: ExileAbstractAction
   {
    title = "Flip";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_flip";
   };

   // Fills fuel from a can into a car
   class Refuel: ExileAbstractAction
   {
    title = "Refuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_refuel";
   };

   // Drains fuel from a car into an empty jerry can
   class DrainFuel: ExileAbstractAction
   {
    title = "Drain Fuel";
    condition = "call ExileClient_object_vehicle_interaction_show";
    action = "_this call ExileClient_object_vehicle_drain";
   };
  };
 };

class Car
 {
 

 

Edited by GamersRoost

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