NeverAgain

[SOLVED]Music and ESCAPE Menu

9 posts in this topic

Posted (edited)

Hi i need help.

1 problem is : I add infistar and my music is gone.

Here is my description:

class CfgSounds
{
    class intro
    {
        name = "intro";
        sound[] = {"\custom\introsong.ogg",1.0,1.0};
        titles[] = {};
    };
};

2 problem:ESCAPE Menu NO shows

I set true but if i click to ESC no infistar ESCAPE Menu why?

/* What ESCAPE Menu shows */
ESCMNUTOP = "AntiHack & AdminTools";
ESCMNUBOT = "by infiSTAR.de";
BRIEFING_MSG = true;    /* use mission briefing message: if   "BRIEFING_MSG = false;"   then the message will be replaced by infiSTAR */
HTML_LOAD_URL = "www.a3deadzone.cz";    /* HTML_LOAD_URL = ""; == disabled and if you set a url it will be shown in ESCAPE menu. HTML in Arma/this is limited. Try it :) example: "http://goo.gl/gb0o7b" */
ENABLE_PRIVATE_CHAT_MENU = true; /* players can open it by typing !chat in chat or by  custom controls -> "Use Action 3" */

3 problem : If i enable briefing,no  mission briefing message

BRIEFING_MSG = true;    /* use mission briefing message: if   "BRIEFING_MSG = false;"   then the message will be replaced by infiSTAR */

Edited by NeverAgain

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Post your full description.ext as you've probably made a mistake in there, infiSTAR won't disable your escape menu ever.

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7 hours ago, MGTDB said:

Post your full description.ext as you've probably made a mistake in there, infiSTAR won't disable your escape menu ever.

// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
forceRotorLibSimulation = 2;

// https://community.bistudio.com/wiki/Description.ext#disableChannels
disableChannels[] = {0, 2};

author = "Dead Zone Team";
loadScreen = "custom\logo.jpg";
onLoadMission= "www.a3deadzone.cz";
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;
onLoadName = "Exile Mod";

class Header
{
    gameType = Sandbox;
    minPlayers = 1;
    maxPlayers = 24;
};

// DO NOT CHANGE THIS! +
showHUD[] =
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar
    true,   // Vehicle compass
    true,   // Tank direction indicator
    true,   // Commanding menu
    true,   // Group Bar
    true    // HUD Weapon Cursors
};

respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};

// These are broken as fuck, do not use them!
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
// DO NOT CHANGE THIS! -

// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
scriptedPlayer = 1;

// Automatically take a free slot in lobby
joinUnassigned = 0;

// Removes all playable units which do not have a human player.
disabledAI = true;

// Disable dropping items while swimming
enableItemsDropping = 0;

// Briefing will still be displayed until all clients are connected and done loading :(
briefing = 0;

// Defines if the debriefing is shown or not at the end of the mission.
debriefing = 0;

// Allow RPT loging
allowFunctionsLog = 1;

// Allows access to the Debug Console outside of the editor during normal gameplay.
// 0 = Default behavior, available only in editor
// 1 = Available in SP and for hosts / logged in admins
// 2 = Available for everyone
enableDebugConsole = 0; // 2 = dangerous in MP

// NO NO NO
allowFunctionsRecompile = 0;

#include "config.cpp"

#include "R3F_LOG\desc_include.h"

class CfgSounds
{
    class intro
    {
        name = "intro";
        sound[] = {"\custom\introsong.ogg",1.0,1.0};
        titles[] = {};
    };
};

class RscTitles
{
    #include "addons\statusBar\statusBar.hpp"
    #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"    
};
    #include "infiSTAR_Exile_AdminMenu.hpp"
    #include "CfgRemoteExec.hpp"

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try this

 

 

#include "config.cpp"
#include "CfgRemoteExec.hpp"
#include "infiSTAR_Exile_AdminMenu.hpp"
#include "VEMFr_client\CfgFunctions.hpp"
#include "R3F_LOG\desc_include.h"

class RscTitles
{
    #include "addons\statusbar\statusBar.hpp"    
    #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
};
class CfgSounds
{
    sounds[] = {Intro};
    class Intro
    {
        name = "Intro";
       sound[] = {"\custom\introsong.ogg"", 1, 1};
        titles[] = {};
    };
};

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what is the status on this?

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18 hours ago, infiSTAR said:

what is the status on this?

1.Music Fixed over welcome messages script

2.If click to ESC  NO ESCAPE Menu shows

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/* What ESCAPE Menu shows */
ESCMNUTOP = "AntiHack & AdminTools";
ESCMNUBOT = "by infiSTAR.de";
BRIEFING_MSG = true;    /* use mission briefing message: if   "BRIEFING_MSG = false;"   then the message will be replaced by infiSTAR */
HTML_LOAD_URL = "www.a3deadzone.cz";    /* HTML_LOAD_URL = ""; == disabled and if you set a url it will be shown in ESCAPE menu. HTML in Arma/this is limited. Try it :) example: "http://goo.gl/gb0o7b" */
ENABLE_PRIVATE_CHAT_MENU = true; /* players can open it by typing !chat in chat or by  custom controls -> "Use Action 3" */

I USE RHS MODE AND RHS MODE HAVE IN ESC MENU RHS OPTIONS

IF CLICK ESC NO INFISTAR SHOWS BUT INFISTAR WORKING HELP PLEASE

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/* shows RESTART IN X MINS */
USE_RESTART_TIMER = true;            /* show time left to next restart */
RESTART_TIME_IN_M = 240;            /* restart time in minutes (default: 180min == 3 hours) */
SHOW_TIMER_IN_MIN[] = {1,2,3,5,10};    /* minutes before restart, when message is shown */
USE_RESTART_TIMER_SHUTDOWN = false;    /* #shutdown the server after RESTART_TIME_IN_M minutes */

THIS NOT WORK TOO :-/

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