ProGEEK

Override CfgInteractionMenus to add custom options

3 posts in this topic

Does anyone know how to override CfgInteractionMenus so that custom interaction items can be added (E.g. add lock and unlock to items with class "Tank")

 

Cheers

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you can set custom key in control to u then when near one hit u key and will bring up the keypad

 

custom control key 1 to letter U

Edited by justinlee

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First way is you can use the custom key feature it works good with the Taru pods 

Second options you make an new addaction in a custom file (if you don't know how this works you can look in the client mod config.cpp and search for lock or interaction menu there you can find out which file Exile call for lock and unlock)  

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