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jabeds

Players dying when loading back into the server [FIXED]

Question

Posted (edited)

When players load back into the server, they load in and die instantly. This isn't the well known dead character bug, as I have seen that before. The only option they have is to commit suicide, rather than having the respawn option you usually have when you are dead.

Does anyone know of a fix for this bug or anything that could work as a workaround to prevent people from loosing their stuff every time they log or there's a restart

Edited by jabeds

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3 answers to this question

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Any errors in your RPT? Look at a complete RPT that was running until server restart. Any errors near the end about your DB? Sounds like it isnt saving thier characters correctly.

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Well i might have missed things as it is hard not to with a 6mb rpt file xd. 

But near the end i did find this:

14:39:00 Server: Network message 1a40fc is pending
14:39:00 Server: Network message 1a4101 is pending
14:39:00 Server: Network message 1a4166 is pending
14:39:00 Server: Network message 1a4166 is pending

....it goes on a few more times

this mean anything to you, would it helping changing my sql mode?

under my exile.sql i have SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";

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Posted (edited)

I figured out a simple workaround for anyone else who might happen to read this (well at least for the bug I had in which player died right at the moment they left the load screen).

create a new sqf file in your mission folder named death_timer_bug_temp_fix.sqf and in it write this

player allowdamage false;
sleep 20;
player allowdamage true;

At the top of the initplayerlocal.sqf file, add this

[] execVM "death_timer_bug_temp_fix.sqf";

This very simple work around gives players god mode for 20 seconds once loaded in. In theory you could change it to just a couple of seconds and it should still work.

Edited by jabeds

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