Ixecube

Script Restriction, cant solve it :(

6 posts in this topic

I got multiple script restrictions today, i managed to solve all of them but one:

Spoiler

30.04.2016 14:04:17: Ixecube (31.201.178.231:36160) 55786b758128bf2d5c6af1ffb933ec00 - #0 ""CfgVehicles" >> typeOf _unit;


if (!isClass (_class >> "EventHandlers" >> "CBA_Extended_EventHandlers")) then {
{
if (_x isEqu"

I used the BattleEye Filters Tool and it gave me this code:

Spoiler

!="\"CfgVehicles\" >> typeOf _unit;\n\n\nif (!isClass (_class >> \"EventHandlers\" >> \"CBA_Extended_EventHandlers\")) then {\n{\nif (_x isEqu"

I added the code to my scripts.txt but it still gives me an error, i tried removing the "\" part in the beginning and using !="CfgVehicles\" etc, but that doesn't work either.

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!=""CfgVehicles" >> typeOf _unit;\n\n\nif (!isClass (_class >> "EventHandlers" >> "CBA_Extended_EventHandlers")) then {\n{\nif (_x isEqu"

Try this out.

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3 hours ago, Mr Sin said:

!=""CfgVehicles" >> typeOf _unit;\n\n\nif (!isClass (_class >> "EventHandlers" >> "CBA_Extended_EventHandlers")) then {\n{\nif (_x isEqu"

Try this out.

I've tried it, but it still gives the same error in my scripts.log

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On 4/30/2016 at 1:02 PM, Ixecube said:

!="\"CfgVehicles\" >> typeOf _unit;\n\n\nif (!isClass (_class >> \"EventHandlers\" >> \"CBA_Extended_EventHandlers\")) then {\n{\nif (_x isEqu"

this should be correct, it needs placing on the second line of scripts.txt

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On 6-5-2016 at 6:53 PM, Spackler said:

Did you ever figure this out?

I just figured out that it might have been:

Me having mods enabled in my arma launcher which weren't enabled on the a3 server.. stupid me :D This thread can be closed by the way

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