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speedweasel

Show penetration (passThrough) values for armour

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The Item \ Details dialogue does not show the ballistic protection (passThrough) values for vests and helmets.  There is still a lot of confusion over how armour works with explosive vs ballistic protection.  Displaying this value in the details page would be helpful.

http://forums.a3wasteland.com/index.php?topic=2156.0

 

Armour.png

Edited by speedweasel
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8 minutes ago, InsertCoins said:

So a plate carrier does not protect against bullets!? ?!?!??!?!

Sure it does.  https://community.bistudio.com/wiki/Arma_3_Soldier_Protection#Armored_vest

The passThrough coefficient determines how much damage passes through the vest into the unit/player.  A passThrough value of 0.1 means the armour offers a high level of protection from ballistic damage.  That is, only 10% of the damage visited on the vest is transferred to the player.  A passThrough of 0.7 is pretty poor as 70% of the damage to the vest will pass through to the player.

The biggest trap is the GL Carrier Rig which has an unadvertised  passThrough value of 0.7 yet advertises a value of 140 "Armor" which it turns out is only really useful against explosive damage.

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6 minutes ago, speedweasel said:

The biggest trap is the GL Carrier Rig which has an unadvertised  passThrough value of 0.7 yet advertises a value of 140 "Armor" which it turns out is only really useful against explosive damage.

Aaaah, so that would mean I don't suck at this game, it's just that I wear the wrong vests. ;)

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3 hours ago, InsertCoins said:

Aaaah, so that would mean I don't suck at this game, it's just that I wear the wrong vests. ;)

In all probability, you're awesome at Arma, yes. ;)

http://epochmod.gamepedia.com/Chest_Rigs

This is slightly out of date, but you can see the differences in passThrough values between the different vests.  Try a Carrier Special Rig if you want to walk around like Robocop.

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