Gump

Battleye Kick - RESOLVED

9 posts in this topic

Posted (edited)

I am currently getting this kick even when i have filtered it, can anyone help?

 

 

#0 "

params [["_ship",objNull]];

_ship addEventHandler ["AttributesChanged3DEN",{_this call CUP_fnc_updateShip;}"

Edited by Gump
resolved

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!="\n\nparams [[\"_ship\",objNull]];\n\n_ship addEventHandler [\"AttributesChanged3DEN\",{_this call CUP_fnc_updateShip;}"

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20 minutes ago, [VNM] cobra4v320 said:

!="\n\nparams [[\"_ship\",objNull]];\n\n_ship addEventHandler [\"AttributesChanged3DEN\",{_this call CUP_fnc_updateShip;}"

Does not work :S

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Put it at the beginning, if it works then you have an issue somewhere else on that line

 

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13 minutes ago, [VNM] cobra4v320 said:

Put it at the beginning, if it works then you have an issue somewhere else on that line

 

That one seens to work but now getting this, not sure if im making the filters wrong

#0 "t = if (isNil '_fnc_scriptName') then {'BIS_fnc_addStackedEventHandler'} else {_fnc_scriptName};
    private _fnc_scriptName = 'BIS"

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7 minutes ago, Gump said:

That one seens to work but now getting this, not sure if im making the filters wrong

Probably...
!="t = if (isNil '_fnc_scriptName') then {'BIS_fnc_addStackedEventHandler'} else {_fnc_scriptName};\n    private _fnc_scriptName = 'BIS"

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25 minutes ago, [VNM] cobra4v320 said:

Probably...
!="t = if (isNil '_fnc_scriptName') then {'BIS_fnc_addStackedEventHandler'} else {_fnc_scriptName};\n    private _fnc_scriptName = 'BIS"

Got this now :S, usually fine with be filters but struggling atm

 

#0 ";
};


[_display] call _fnc_animate;
{
_display displayaddeventhandler [_x,_fnc_animate];
} foreach ["mousemoving","mouseholding"

 

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2 hours ago, Gump said:

Got this now :S, usually fine with be filters but struggling atm

 

#0 ";
};


[_display] call _fnc_animate;
{
_display displayaddeventhandler [_x,_fnc_animate];
} foreach ["mousemoving","mouseholding"

 

I use the battleye tools but sometimes it gives you a false reading and i did say sometimes.

if you think that you can managed the scripts ask to mark it as resolved.

P.S keep in mind battleye scripts are easy to do, you just need to have the time too do it.

 

add to line 2 so give this ago

";}\n\n;[_display] call _fnc_animate;{_display displayaddeventhandler [_x,_fnc_animate];} foreach ["mousemoving","mouseholding"

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