Araknys

Battleye Kick #8

7 posts in this topic

Hello !

An other day, an other problem in the hard life of a bambi ^^

I tried to read all the topics about how to manage filters, tried tools etc... but I don't understand exctaly all (I'm french).

Here is my problem :

04.05.2016 11:34:56: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #8 "BIS_fnc_initPlayable","BIS_fnc_missionTimeLeft","BIS_fnc_deleteVehicleCrew","BIS_fnc_MP","BIS_fnc_MPexec","BIS_fnc_netId","BIS_f"

So, if I understood, I have to go on line 10 (8+2) of my scripts.txt. I got this:

Spoiler

7 deleteVehicle !="BIS_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_fnc_countdown\",\"B" !="[\"exile_client\\trashBin\\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nif (_ammo isKindOf \"Exile_Ammo_" !=" = _this;\nif !(isNull ExileClientModelBoxVehicle) then\n{\ndeleteVehicle ExileClientModelBoxVehicle;\n};\nExileClientModelBoxVehicle" !=" = _this;\nif !(isNull ExileClientModelBoxVehicle) then\n{\ndeleteVehicle ExileClientModelBoxVehicle;\n};\nExileClientModelBoxVehicle" !="inate\", \"back\"];\nterminate ExileClientModelThreadHandle;\ndeleteVehicle ExileClientModelBoxVehicle;\ndeleteVehicle ExileClientMode" !="jectile = _this select 6;\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n" !=" >> \"Snow\" >> \"enable\")) isEqualTo 1) exitWith {false}; \ndeleteVehicle ExileSnowClose;\ndeleteVehicle ExileSnowNear;\ndeleteVehicl" !=" ExileClient_construction_simulationCountDown;\n}\nelse \n{\ndeleteVehicle ExileClientConstructionObject;\n};\n[\"ConstructionMovedTooF" !="e\n{\n_objects = _flag getVariable \"ExileRadiusObjects\";\n{\ndeleteVehicle _x;\n}\nforEach _objects;\n_flag setVariable [\"ExileRadiusSh" !=",-2])]) > 1\n||\n((getPosATL player) select 2) < 2\n)then\n{\ndeleteVehicle (vehicle player);\nplayer switchMove \"\";\nplayer setVelocit"

A filter tool tells me to put : 

!="BIS_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_fnc_netId\",\"BIS_f"

Hum... I think it's there I don't understand what to do :)

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Posted (edited)

! ="BIS_fnc_initPlayable","BIS_fnc_missionTimeLeft","BIS_fnc_deleteVehicleCrew","BIS_fnc_MP","BIS_fnc_MPexec","BIS_fnc_netId","BIS_f"

add to the end of line 10

 

sometimes the tool will give you a false reading and i did say sometimes

Edited by hogansheroes
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All right thanks ! It worked.

After I had a lot of other Kick with differents restrictions. One by one I solved it. But is there an end to this ? lol

I mean... each times something happens in game, there's a kick. Is it normal ?

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Posted (edited)

For example, each time zombie spawn, I'm kicked. For each kind of zombie, I have to add 

04.05.2016 15:08:07: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1210 RyanZombieB_Soldier_03_f_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:10:16: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1222 RyanZombieC_man_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:16:29: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1174 RyanZombieB_Soldier_lite_Fslow - "_this spawn ZMPKilled;"
04.05.2016 15:24:36: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1194 RyanZombieB_Soldier_03_f_1_1slow - "_this spawn ZMPKilled;"
04.05.2016 15:27:32: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1245 RyanZombieB_Soldier_02_fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:32:54: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1266 RyanZombieB_Soldier_lite_Fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:35:10: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1293 RyanZombieB_Soldier_03_fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:39:22: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1339 RyanZombieB_Soldier_03_f_1_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:41:52: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1360 RyanZombieB_Soldier_03_f_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:48:08: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1415 RyanZombieB_Soldier_03_f_1slow - "_this spawn ZMPKilled;"
04.05.2016 15:51:36: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1435 RyanZombieB_Soldier_lite_F_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:53:52: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1456 RyanZombieB_Soldier_04_fslow - "_this spawn ZMPKilled;"
04.05.2016 16:00:49: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1505 RyanZombieB_Soldier_03_f_1_1walker - "_this spawn ZMPKilled;"
04.05.2016 16:02:51: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1536 RyanZombieB_Soldier_03_f_1slow - "_this spawn ZMPKilled;"
04.05.2016 16:08:25: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1557 RyanZombieB_Soldier_02_fslow - "_this spawn ZMPKilled;"
Edited by Araknys

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it does come to an end untill you add something new to the server .

wait to you do the createvehicles.txt if you have hair maybe you wont after it lol

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Posted (edited)

11 hours ago, Araknys said:

For example, each time zombie spawn, I'm kicked. For each kind of zombie, I have to add 


04.05.2016 15:08:07: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1210 RyanZombieB_Soldier_03_f_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:10:16: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1222 RyanZombieC_man_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:16:29: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1174 RyanZombieB_Soldier_lite_Fslow - "_this spawn ZMPKilled;"
04.05.2016 15:24:36: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1194 RyanZombieB_Soldier_03_f_1_1slow - "_this spawn ZMPKilled;"
04.05.2016 15:27:32: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1245 RyanZombieB_Soldier_02_fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:32:54: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1266 RyanZombieB_Soldier_lite_Fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:35:10: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1293 RyanZombieB_Soldier_03_fwalker - "_this spawn ZMPKilled;"
04.05.2016 15:39:22: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1339 RyanZombieB_Soldier_03_f_1_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:41:52: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1360 RyanZombieB_Soldier_03_f_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:48:08: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1415 RyanZombieB_Soldier_03_f_1slow - "_this spawn ZMPKilled;"
04.05.2016 15:51:36: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1435 RyanZombieB_Soldier_lite_F_1walker - "_this spawn ZMPKilled;"
04.05.2016 15:53:52: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1456 RyanZombieB_Soldier_04_fslow - "_this spawn ZMPKilled;"
04.05.2016 16:00:49: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1505 RyanZombieB_Soldier_03_f_1_1walker - "_this spawn ZMPKilled;"
04.05.2016 16:02:51: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1536 RyanZombieB_Soldier_03_f_1slow - "_this spawn ZMPKilled;"
04.05.2016 16:08:25: mansp (127.0.0.1:2316) d070da30db294af7d8af9da9015750cd - #0 "Reloaded" 2:1557 RyanZombieB_Soldier_02_fslow - "_this spawn ZMPKilled;"

where was this place into what log also would this help you

 

Edited by hogansheroes

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Posted (edited)

It was in mpeventhandler.log. But nevermind, I understood after, I didn't have to add an exception for each kind of zombies. Then, I discovered I had just to add !="_this spawn ZMPKilled;" in scripts.txt and not all kind of zombies.

But, where I came worry, it's when I logged as admin, open my console, and click on the performance icon. Kicked ! So I had to add an other exeption. No matter how many hours it needs, I like to learn but... my question is :

How can I simulate every action and item possible ingame to prevent restrictions !?? It's just impossible !

(sorry again, I'm french, I do my best) ^^

Edit : an other example : Just now, I opened the map, shift+clic to define a point to go. Kicked !!!!! What the hell ? ^^

Edited by Araknys

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