M6mal

no parking zones etc on map

14 posts in this topic

Is there a way i can put shaded areas for NO PARKING at the traders with text , eg a rectangle at back of traders in red saying no parking so that when players look at map they will see that it is a no parking area as it says no parking and a rectangle highlighting the area, and say an orange square/rectangle saying temporary parking only on top of it etc. I wonder if anyone can help me with this as i get people parking in the no parking areas layed out in the rules and if they see it on the map it will be clearer incase they have lied about reading my rules

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just add map markers and use a rectangle and make it orange and in the rules say, orange areas means no parking.

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So for example so i can put you on the right path..

 

In your mission.sqm

class Markers
    {
        items=2;
        class Item0
        {
            position[]={6629.942,0,3867.75};
            name="TraderZoneSouth";
            text="Trader City";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorBlue";
            fillName="SolidBorder";
            a=175;
            b=175;
            drawBorder=1;
        };

that is used to make map markers, so find the cords on the map where you wish to place the markers and put it there, of course make it to size and color and so fourth. And make sure that you change the " Items  = 2; " (or whatever number it currently is to the new number based upon how many more markers you add in, so if its 5 currently change it to 10 if you add in 5 more) and make sure the Class Item0 changes to, you get the gist. Hope this helps and let me know if you have any issues! 

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i just went on the server i found with the no parking zones in boxes with name eg no vehicle parking ,, see pic, thats what i want20160511084359_1.thumb.jpg.90240bd54f81f

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I would love to know the story behind such micromanagement

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6 hours ago, InsertCoins said:

I would love to know the story behind such micromanagement

Looks to be an RP server.

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Hello M6mal,

 

nice to see a Picture from our server.

When you need the file from the mission . come into our TS.

TEAMSPEAK 3 IP:5.135.108.140

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Posted (edited)

Quote

Hello M6mal,

 

nice to see a Picture from our server.

When you need the file from the mission . come into our TS.

TEAMSPEAK 3 IP:5.135.108.140

 

 

thanks xxLUIxx i will come on Teamspeak as soon as i get time, maybe later this evening

Edited by M6mal

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So here are my class markers from the mission.sqm.

 

Spoiler

    class Markers
    {
        items=16;
        class Item0
        {
            position[]={14511.8,17.603256,16804.807};
            name="Parkzone_1_2";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorOrange";
            fillName="SolidBorder";
            a=130;
            b=40;
            angle=-46.245499;
            drawBorder=1;
        };
        class Item1
        {
            position[]={14581.354,17.866274,16603.906};
            name="Parkzone_1_1_3";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorYellow";
            fillName="SolidBorder";
            a=150;
            b=30;
            angle=42.775799;
            drawBorder=1;
        };
        class Item2
        {
            position[]={14863.575,17.055239,16881.029};
            name="Parkzone_1_1_1_2";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorOrange";
            fillName="SolidBorder";
            a=150;
            b=50;
            angle=42.775799;
            drawBorder=1;
        };
        class Item3
        {
            position[]={14468.952,15.335336,16600.266};
            name="Parkzone_1_1_1_1_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorYellow";
            fillName="SolidBorder";
            a=150;
            b=50;
            angle=42.775799;
            drawBorder=1;
        };
        class Item4
        {
            position[]={14549.335,17.91,16715.135};
            name="Parkzone_1_1_2_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorOrange";
            fillName="SolidBorder";
            a=50;
            b=30;
            angle=42.775799;
            drawBorder=1;
        };
        class Item5
        {
            position[]={14432.315,16.525293,16531.211};
            name="FF-B0001_1_1_2_1_1_2";
            text="Parking Zone - Helicopter/Plane";
            type="mil_arrow";
            colorName="ColorYellow";
            angle=40.0858;
        };
        class Item6
        {
            position[]={14912.47,17.684288,16931.893};
            name="FF-B0001_1_1_2_1_1_1_2";
            text="Parking Zone - Vehicle";
            type="mil_arrow";
            colorName="ColorOrange";
            angle=-137.755;
        };
        class Item7
        {
            position[]={14496.187,17.234875,16863.334};
            name="FF-B0001_1_1_2_1_1_1_1_1";
            text="Parking Zone - Vehicle";
            type="mil_arrow";
            colorName="ColorOrange";
            angle=-225.532;
        };
        class Item8
        {
            position[]={14652.604,17.91,16749.639};
            name="FF-RESPAWN01";
            text="NO PARKING ZONE";
            type="respawn_unknown";
            colorName="ColorRed";
        };
        class Item9
        {
            position[]={14679.563,17.91,16723.084};
            name="Parkzone_1_1_1_2_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorRed";
            fillName="DiagGrid";
            a=35;
            b=80;
            angle=42.775799;
        };
        class Item10
        {
            position[]={14611.942,17.91,16775.438};
            name="Parkzone_1_1_1_2_1_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorRed";
            fillName="DiagGrid";
            a=50;
            b=50;
            angle=42.775799;
        };
        class Item11
        {
            position[]={14787.608,17.91,16638.732};
            name="Parkzone_1_1_1_1_1_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorYellow";
            fillName="SolidBorder";
            a=100;
            b=80;
            angle=134.158;
            drawBorder=1;
        };
        class Item12
        {
            position[]={14802.906,17.901136,16624.176};
            name="FF-B0001_1_1_2_1_1_2_1";
            text="Parking Zone - Helicopter/Plane";
            type="mil_arrow";
            colorName="ColorYellow";
            angle=-46.979198;
        };
        class Item13
        {
            position[]={14645.103,17.91,16599.621};
            name="Parkzone_1_1_3_1";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorYellow";
            fillName="SolidBorder";
            a=100;
            b=10;
            angle=42.775799;
            drawBorder=1;
        };
        class Item14
        {
            position[]={14840.553,17.91,16798.707};
            name="25Parkzone_1_1_3_2";
            text="Parkzone";
            markerType="RECTANGLE";
            type="Empty";
            colorName="ColorYellow";
            fillName="SolidBorder";
            a=100;
            b=25;
            angle=43.055199;
            drawBorder=1;
        };
        class Item15
        {
            position[]={14847.83,17.91,16801.596};
            name="FF-B0001_1_1_2_1_1_2_1_2";
            text="Parking Zone - Helicopter/Plane";
            type="mil_arrow";
            colorName="ColorYellow";
            angle=223.42017;
        };
    };

you can renumber the name new when you want !

 

mfG. xxLUIxx

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thanks for that, i just looked at my mission.sqm and i see where it has the trader zones and spawn zones there, so i guess i could add them in there and if i already have say 9 items and i add 4 then i just ammend it to 13 items and where they are numbered 0 to 8 i could just add mine at the end and make them  9 to 12 for eg

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