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MudBone

Namalsk Spawn Location Menu

Question

I've noticed that the Altis servers seem to have a spawn location menu that lets you choose the town or area you wish to spawn. This system seems to be missing from Namalsk..I assume because the island is small by comparison. However, our players are complaining about the spawn system as they halo jump to their deaths until they get a spawn that puts them back in the general area they just died in. 

Is there a way for me to turn on the spawn menu (like Altis) and customize the system so that they get very generic options? For example North, Central, South East and South West. 

Thanks for the feedback and assistance in advance.

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Posted (edited)

In your mission.sqm, add the following under "Markers". This will produce the spawn points you want. Be sure to adjust the number of items to include any map markers you may have added. If you decide you want a central spawn point, I have one that is basically in the middle of the map, just slightly Southeast of the dam.

Spoiler

    class Markers
    {
        items=7; <--- item count +1
        class Item0
        {
            position[]={4992.78,0,8005.07};
            name="TraderZoneSebjan";
            text="Sebjan Trader City";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorBlue";
            fillName="SolidBorder";
            a=175;
            b=175;
            drawBorder=1;
        };
        class Item1
        {
            position[]={9120.65,0,10076.6};
            name="NorthernBoatTrader";
            text="Northern Boat Trader";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorGreen";
            fillName="SolidBorder";
            a=50;
            b=50;
            drawBorder=1;
        };
        class Item2
        {
            position[]={4357.36,0,4724.03};
            name="SouthernBoatTrader";
            text="Southern Boat Trader";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorGreen";
            fillName="SolidBorder";
            a=50;
            b=50;
            drawBorder=1;
        };
        class Item3
        {
            position[]={6846.39,0,11900.8}; //x,z,y!!!
            name="NorthSpawn";
            text=" North Spawn";
            type="ExileSpawnZone";
        };
        class Item4
        {
            position[]={3575.25,0,8046.46};
            name="WestSpawn";
            text=" West Spawn";
            type="ExileSpawnZone";
        };
        class Item5
        {
            position[]={4879.45,0,5330.66};
            name="SouthSpawn";
            text=" South Spawn";
            type="ExileSpawnZone";
        };
        class Item6
        {
            position[]={7977.86,0,8442.7};
            name="East";
            text=" East Spawn";
            type="ExileSpawnZone";
        };
    };

 

Edited by Heavy
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3 hours ago, Heavy said:

In your mission.sqm, add the following under "Markers". This will produce the spawn points you want. Be sure to adjust the number of items to include any map markers you may have added. If you decide you want a central spawn point, I have one that is basically in the middle of the map, just slightly Southeast of the dam.

  Hide contents

    class Markers
    {
        items=7; <--- item count +1
        class Item0
        {
            position[]={4992.78,0,8005.07};
            name="TraderZoneSebjan";
            text="Sebjan Trader City";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorBlue";
            fillName="SolidBorder";
            a=175;
            b=175;
            drawBorder=1;
        };
        class Item1
        {
            position[]={9120.65,0,10076.6};
            name="NorthernBoatTrader";
            text="Northern Boat Trader";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorGreen";
            fillName="SolidBorder";
            a=50;
            b=50;
            drawBorder=1;
        };
        class Item2
        {
            position[]={4357.36,0,4724.03};
            name="SouthernBoatTrader";
            text="Southern Boat Trader";
            markerType="ELLIPSE";
            type="ExileTraderZone";
            colorName="ColorGreen";
            fillName="SolidBorder";
            a=50;
            b=50;
            drawBorder=1;
        };
        class Item3
        {
            position[]={6846.39,0,11900.8}; //x,z,y!!!
            name="NorthSpawn";
            text=" North Spawn";
            type="ExileSpawnZone";
        };
        class Item4
        {
            position[]={3575.25,0,8046.46};
            name="WestSpawn";
            text=" West Spawn";
            type="ExileSpawnZone";
        };
        class Item5
        {
            position[]={4879.45,0,5330.66};
            name="SouthSpawn";
            text=" South Spawn";
            type="ExileSpawnZone";
        };
        class Item6
        {
            position[]={7977.86,0,8442.7};
            name="East";
            text=" East Spawn";
            type="ExileSpawnZone";
        };
    };

 

 

 

Thanks Heavy....

One question. These are the custom spawn points but not the spawn menu correct? The spawn menu / respawn menu lets you choose where you want to spawn on the Altis servers.

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13 minutes ago, MudBone said:

Thanks Heavy....

One question. These are the custom spawn points but not the spawn menu correct? The spawn menu / respawn menu lets you choose where you want to spawn on the Altis servers.

They will show up in the spawn menu, just like the regular spawn menu for Altis.

 

arma3 2016-05-13 13-21-46-62.jpg

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