Havoc302

Write base damage to RPT

4 posts in this topic

Would anyone know of any easy way to get damage done to base components to write to log file with the PlayerUID of the owner of the damaged building component?

I'd like to be able to look back into the log to see when someone hit a base.

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I think the only way you could do it would be to add an eventhandler to each base part which triggers adding an entry in the logs to show who damaged what. You could end up with the logs getting spammed to death though.

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Yeah that's what I was afraid of.

 

I wonder if there's a way to check if the health of any building part within a territory area loses health then check who the flag belongs too, then I could set it to run on a fixed timeframe rather than just as fast as the system can handle it.

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Anyone know what function Exile uses to check all the objects within range of a flag?

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