BetterDeadThanZed

Sarge's AI on Esseker

8 posts in this topic

I was wondering if anyone has set up Sarge's AI on Esseker, and if you have, would you be kind enough to share your SAR_config_grid_esseker.sqf and SAR_cfg_grps.esseker files?

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Posted (edited)

Bump! Can someone help a broth'a out?

Edited by BetterDeadThanZed

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Posted (edited)

If no one has the files, maybe you guys can help me make my own grid. In another thread, teh dango said:

Quote

For the time being load sarge ai up in the editor on the map you want. Turn on all sarge debugs including extreme debug. You will need to add the map name to the exception logic though in the satge ai init. Im confident you will understand once you see it. Also there are a few grid examples in the download now so you can sort of visualize what you are attempting.

How do I load Sarge AI in the editor? He said he'd explain further when he has time, but he's a busy guy so hopefully someone here can tell me how to do that.

Edited by BetterDeadThanZed

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Posted (edited)

I would imagine he meant load the pbo on the client along with the map you want, then open up the editor?

My bad, I completely forgot SargeAI is all mission file based. :(

Edited by kuplion

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8 minutes ago, kuplion said:

I would imagine he meant load the pbo on the client along with the map you want, then open up the editor?

Load the pbo on the client? Not sure what that means.

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Posted (edited)

Load up the SargeAI PBO like you would any other mod. I'm only guessing here but I can't see how else you'd get it into the editor.

My bad, I completely forgot SargeAI is all mission file based. :(

Edited by kuplion
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5 minutes ago, kuplion said:

Load up the SargeAI PBO like you would any other mod. I'm only guessing here but I can't see how else you'd get it into the editor.

Sarge AI is in the mission PBO. It's not a seperate PBO, like DMS or A3XAI. 

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