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Zarge °

Respect Based Loadouts Question

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So i'm trying to see how i take the Respect Based Script ( Created by Flow) and a little something to it :

My question is , How would i go about adding a Text into the Game Indicating Which Set you have Spawn With For Each Individual Respect Rank?

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Posted (edited)

You could use a hint, I'd imagine that would work well enough. Or call a notification.

Edited by kuplion

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7 minutes ago, kuplion said:

You could use a hint, I'd imagine that would work well enough. Or call a notification.

Alright ill look into both of these, i'm not even close to being good at Scripting, ill give it a shot and see what i can come up with tho :)

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21 minutes ago, Zarge ° said:

Alright ill look into both of these, i'm not even close to being good at Scripting, ill give it a shot and see what i can come up with tho :)

See how you get on, and if you get stuck, I'm sure one of us can help you get it working. :) 

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Posted (edited)

I realised I don't know enough about notifications to create one myself; I can just read how others have done it and understand the code. So I've gone and read up on it and here we go..

Add this to each place within the script that you'd like a hint:

hint "Respect based loadout added!";

Or for Notifications, navigate to:

Exile.MapName/config.cpp

Add this at the bottom:

class CfgNotifications
{
  class Loadout
  {
      title = "Respect Based Loadout";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      iconText = "";
      color[] = {0.7, 0.93, 0, 1};
      duration = 5;
      priority = 0;
      difficulty[] = {};
  };
};

Add this to each place within the script that you'd like a notification:

["Loadout",["Respect based loadout added!"]] call bis_fnc_showNotification;

That should work. Should..

Edited by kuplion

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19 minutes ago, kuplion said:

I realised I don't know enough about notifications to create one myself; I can just read how others have done it and understand the code. So I've gone and read up on it and here we go..

Add this to each place within the script that you'd like a hint:


hint "Respect based loadout added!";

Or for Notifications, navigate to:


Exile.MapName/config.cpp

Add this at the bottom:


class CfgNotifications
{
  class Loadout
  {
      title = "Respect Based Loadout";
      iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
      iconText = "";
      color[] = {0.7, 0.93, 0, 1};
      duration = 5;
      priority = 0;
      difficulty[] = {};
  };
};

Add this to each place within the script that you'd like a notification:


["Loadout",["Respect based loadout added!"]] call bis_fnc_showNotification;

That should work. Should..

Thanks for the Information!, ill give this a try

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5 minutes ago, Zarge ° said:

Thanks for the Information!, ill give this a try

Happy to help. :)

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