MadRoller

Can anyone see the issue with this filter?

14 posts in this topic

I am writing a little mod... 

I am having an issue with battleye...

The kick message..

(2016-05-19 | 23:27:30) : Script Log: #0 MadRoller (3701048fbbde9b85eeb29aec02007cfe) - #0 "it 0;
_GoBackBtn ctrlSetText "Go Back";
_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"
(2016-05-19 | 23:27:31) : Player #0 MadRoller (3701048fbbde9b85eeb29aec02007cfe) has been kicked by BattlEye: Script Restriction #0

What I have added to Line 2 (eventHandler)...

!="it 0;\n_GoBackBtn ctrlSetText \"Go Back\";\n_GoBackBtn ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_BBNAuction_XM8_util_"

 

but I still keep getting kicked... 

can anyone see what might be the issue..?

 

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!="it 0;\n_GoBackBtn ctrlSetText "Go Back";\n_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

Try this.

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25 minutes ago, Mr Sin said:

!="it 0;\n_GoBackBtn ctrlSetText "Go Back";\n_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

Try this.

That wont work as you have not escaped the quotes.

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9 hours ago, MadRoller said:

I am writing a little mod... 

I am having an issue with battleye...

The kick message..

(2016-05-19 | 23:27:30) : Script Log: #0 MadRoller (3701048fbbde9b85eeb29aec02007cfe) - #0 "it 0;
_GoBackBtn ctrlSetText "Go Back";
_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"
(2016-05-19 | 23:27:31) : Player #0 MadRoller (3701048fbbde9b85eeb29aec02007cfe) has been kicked by BattlEye: Script Restriction #0

What I have added to Line 2 (eventHandler)...


!="it 0;\n_GoBackBtn ctrlSetText \"Go Back\";\n_GoBackBtn ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_BBNAuction_XM8_util_"

 

but I still keep getting kicked... 

can anyone see what might be the issue..?

 

Pastebin your script.log file

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15 minutes ago, Jamie said:

That wont work as you have not escaped the quotes.

escaped the quotes?

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when you have  a " , you must escape it otherwise battleye thinks its the end of the filter. to do this you use a /

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34 minutes ago, Jamie said:

when you have  a " , you must escape it otherwise battleye thinks its the end of the filter. to do this you use a /

I've been editing BE filters since Dayz and I never had to add a / at the end of any filters. What Mr Sin posted should work just fine:

!="it 0;\n_GoBackBtn ctrlSetText "Go Back";\n_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

 

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Posted (edited)

I've been editing BE filters since Dayz and I never had to add a / at the end of any filters. What Mr Sin posted should work just fine.

Edited by BetterDeadThanZed

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The way I see things is how does battleye know where the end of 1 filter is and the beginning of the next is if you don't escape them. But if it works then fair enough, I always escape them to be safe.

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5 hours ago, Mr Sin said:

!="it 0;\n_GoBackBtn ctrlSetText "Go Back";\n_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

Try this.

ok tried that, still did not work....

from scripts.log ... showing error from my addition last night and Mr Sin today.

19.05.2016 23:27:36: MadRoller (68.224.91.198:2304) 3701048fbbde9b85eeb29aec02007cfe - #0 "it 0;
_GoBackBtn ctrlSetText "Go Back";
_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"
20.05.2016 13:53:25: MadRoller (68.224.91.198:2304) 3701048fbbde9b85eeb29aec02007cfe - #0 "it 0;
_GoBackBtn ctrlSetText "Go Back";
_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

relevant scripts.txt

7 eventHandler !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\\functions_f\\Misc\\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\\functions_f\\Misc\\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\functions_f_EPA\\Misc\\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="functions_f\\Missions\\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="andledPlayers pushBack _unitVar;\n\n\n\n\n\"@\" addPublicVariableEventHandler [_x,\n{\n_this set [0,\"update\"];\n_this call bis_fnc_sharedO" !="omData];\n\nsleep 0.1;\n};\n\nsleep 0.1;\n};\n};\n\n\n\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="t enabled.\"] call 	{};};\n\n\nif (isServer) then\n{\naddMissionEventHandler [\"HandleDisconnect\",\n{\nprivate[\"_playerVar\"];\n\n_playerVar" !=" = (\"RscExileHUDLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="ECKVISIBLE\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="isNormal)then\n				{\n					(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n				};\n				(findDisplay 46) displayRemoveAllE" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n					disableserialization;\n					_key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="tTime)then\n			{\n				\n				(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n				(finddisplay 46) displayAddEventHandler [" !="his select 4)))exitWith{};\n		'heartbeat' addPublicVariableEventHandler {};\n		admin_d0 = {[_this,0] call admin_d0_MASTER;};\n		adm" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="ickTime;\nExileNextAutoBreathAt = diag_tickTime;\nplayer addEventHandler [\"SoundPlayed\", {[] call ExileClient_system_breathing_bre" !="HUD\", \"PLAIN\", 1, false];\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="	\n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="lPresets = _display displayctrl 		2101;\n\n_ctrlTags ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_tags" !="utton = _display displayctrl 	21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler];	\n" !="ThreadHandle = nil;\n};\nplayer allowDamage true;\nplayer addEventHandler [\"HandleDamage\", {_this call ExileClient_object_player_ev" !="\", 1, false];\n_keyDownHandle = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call ExileClient_action_event_onKeyDown" !="			};\n			\n		}\n		else\n		{\n			\n			(vehicle player) removeAllEventHandlers 'GetOut';\n			(vehicle player) addEventHandler ['GetOut'," !="tTime)then\n			{\n				\n				_id = (finddisplay 46) displayAddEventHandler ['KeyDown',{false}];\n				if(_id > 2)then\n				{\n					_log " !=" _vehicle, true, 2];\n					if(_good)then{_vehicle removeAllEventHandlers 'GetOut';};\n				};\n			" !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="[\"BIS_fnc_advHint_hintHandlers\",true];\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n							_key = _this select 1;\n							\n				" !="e do {\n\n\ncase \"Init\": {\nBIS_fnc_camera_draw3D = addmissioneventhandler [\"draw3d\",\"with (uinamespace) do {['Draw3D',_this] call b" !="space);\n			};\n			\n		};\n		(findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n		(finddisplay 46) displayAddEventHandler ['Key" !="isNormal)then\n				{\n					(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n				};\n				\n				\n				while{true}do{call (_thi" !="n\n				{\n					\n				};\n				(findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n				\n				while{true}do{call (_this select 6);};" !="t='RobotoMedium'>XM8 Apps</t>\";\n_esc = _display displayAddEventHandler [\"KeyDown\", \"if(_this select 1 == 1)then{ExileClientXM8Cu" !="true};\n					_handle\n				};\n				(finddisplay 46) displayAddEventHandler ['KeyUp',_keyUpfnc];\n				_keyDownfnc = {\n					_keyCode = " !="lding);\n			} forEach _buildings;\n		};\n	\n		player removeAllEventHandlers 'InventoryOpened';\n		player addEventHandler ['InventoryO" !="rEach _lineIntersectsObjs;\n			\n			};\n			\n\nplayer removeAllEventHandlers 'GetOutMan';\nplayer addEventHandler ['GetOutMan', _GetOu" !="ue, \"\", \"call ASL_Pickup_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"ASL_Actions_Loaded\",fa\"" !=" \"\", \"call SA_Pickup_Tow_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"SA_Tow_Actions_Loaded\"" !="r && hasInterface) then {\n\"adjustrating\" addPublicVariableEventHandler {((_this select 1) select 0) addRating ((_this select 1) " !="12)];\n_8gNetworkPic ctrlCommit 0.01;\n_8gNetworkPic ctrlSetEventHandler [\"ButtonClick\", \"execVM'xm8Apps\XM8Apps_Init.sqf';\"];\n_8g" !="le \"BIS_RscMissionScreen_video\") displayctrl 1100) ctrladdeventhandler [\"videoStopped\",\"bis_fnc_playvideo_videoStopped = true; \"" !=" - Playing intro...\";\n\n\nplayMusic \"ExileTrack01\";\naddMusicEventHandler [\"MusicStop\", {[] spawn {sleep 10; playMusic \"ExileTrack0" !=" (0.04)];\n_newControl ctrlCommit 0.01;\n_newControl ctrlSetEventHandler [\"ButtonClick\", \"execVM'xm8Apps\XM8Apps_Init.sqf';\"];\n_ne" !="lShow [4092, false];\n_esc = (findDisplay 24015) displayAddEventHandler [\"KeyDown\", \"if(_this select 1 == 1)then{ExileClientXM8Cu" !="it 0;\n_GoBackBtn ctrlSetText "Go Back";\n_GoBackBtn ctrlSetEventHandler ["ButtonClick", "[] call ExileClient_BBNAuction_XM8_util_"

this is the first time I've had an issue adding exceptions other then the damn variables files.. lol

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