R. Whitlow

Exile Mine Visibility

15 posts in this topic

Good day, I'm trying to disable the mine visibility so that the red marker/triangle doesn't show when you place explosives an mines but I can't find the file where I disable them. I tried setting the game to Veteran, which disabled them, but it wouldn't let me set the server to where it can be 3rd person even when I selected 3rd person allowed. So does anyone know how to disable the visibility of mine markers and where it is?

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the setting that you need to change should be in your Arma3Profile

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Posted (edited)

18 hours ago, hogansheroes said:

the setting that you need to change should be in your Arma3Profile

I checked the file and it says its set to 0 but for some reason the server still shows them so it must be server side. any idea how to disable this without having to switched the game mod to veteran?

Edited by R. Whitlow

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2 hours ago, R. Whitlow said:

I checked the file and it says its set to 0 but for some reason the server still shows them so it must be server side. any idea how to disable this without having to switched the game mod to veteran?

Spoiler

class CfgDifficultyPresets
{
    defaultPreset = Regular;
 
    // Parameters that affect difficulty and which are shared among presets
    myArmorCoef = 1.5;
    groupArmorCoef = 1.5;
 
    //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
    //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
    fadeDistanceStart = 40.0;
    fadeDistanceSpan = 10.0;
 
    recoilCoef = 1;
    visionAidCoef = 0.8;
    divingLimitMultiplier = 1.0;        //Multiplier to limit capacity of lungs for soldiers.
 
    animSpeedCoef = 0;
    cancelThreshold = 0;            //Threshold used for interrupting action.
    showCadetHints = true;
    showCadetWP = true;
 
    class Recruit
    {
        displayName = "Recruit";    //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = true;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 2;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 2;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 2;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = true;        // Stamina bar
            weaponCrosshair = true;   // Weapon crosshair
            visionAid = true;         // Vision aid
 
            // View
            thirdPersonView = true;   // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = true;        // Extended map content
            autoReport = true;        // Automatic reporting
            multipleSaves = true;     // Multiple saves
        };
    };
 
    class Regular
    {
        displayName = "Regular";   //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            groupIndicators = 1;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = true;        // Stamina bar
            weaponCrosshair = true;   // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = true;   // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = true;        // Extended map content
            autoReport = true;        // Automatic reporting
            multipleSaves = true;     // Multiple saves
        };
    };
 
    class Veteran
    {
        displayName = "Veteran";    //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 1;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = false;       // Stamina bar
            weaponCrosshair = false;  // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = false;  // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = false;       // Extended map content
            autoReport = false;       // Automatic reporting
            multipleSaves = false;    // Multiple saves
        };
    };
 
    class Custom
    {
        displayName = "Custom";        //Name of the difficulty preset.
 
                //All options of the Custom preset are set by the engine. The values in config
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 0;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = false;       // Stamina bar
            weaponCrosshair = false;  // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = true;  // 3rd person view
            cameraShake = true;      // Camera shake
 
            // Multiplayer
            scoreTable = true;       // Score table
            deathMessages = true;    // Killed by
            vonID = true;            // VON ID
 
            // Misc
            mapContent = false;       // Extended map content
            autoReport = false;       // Automatic reporting
            multipleSaves = false;    // Multiple saves
        };
    };
};
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
singleVoice=0;
maxSamplesPlayed=96;
vonRecThreshold=0.029999999;

you can go though this and use or change to custom

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Posted (edited)

35 minutes ago, hogansheroes said:
  Reveal hidden contents

class CfgDifficultyPresets
{
    defaultPreset = Regular;
 
    // Parameters that affect difficulty and which are shared among presets
    myArmorCoef = 1.5;
    groupArmorCoef = 1.5;
 
    //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
    //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
    fadeDistanceStart = 40.0;
    fadeDistanceSpan = 10.0;
 
    recoilCoef = 1;
    visionAidCoef = 0.8;
    divingLimitMultiplier = 1.0;        //Multiplier to limit capacity of lungs for soldiers.
 
    animSpeedCoef = 0;
    cancelThreshold = 0;            //Threshold used for interrupting action.
    showCadetHints = true;
    showCadetWP = true;
 
    class Recruit
    {
        displayName = "Recruit";    //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = true;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 2;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 2;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 2;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = true;        // Stamina bar
            weaponCrosshair = true;   // Weapon crosshair
            visionAid = true;         // Vision aid
 
            // View
            thirdPersonView = true;   // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = true;        // Extended map content
            autoReport = true;        // Automatic reporting
            multipleSaves = true;     // Multiple saves
        };
    };
 
    class Regular
    {
        displayName = "Regular";   //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            groupIndicators = 1;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = true;        // Stamina bar
            weaponCrosshair = true;   // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = true;   // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = true;        // Extended map content
            autoReport = true;        // Automatic reporting
            multipleSaves = true;     // Multiple saves
        };
    };
 
    class Veteran
    {
        displayName = "Veteran";    //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 1;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = false;       // Stamina bar
            weaponCrosshair = false;  // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = false;  // 3rd person view
            cameraShake = true;       // Camera shake
 
            // Multiplayer
            scoreTable = true;        // Score table
            deathMessages = true;     // Killed by
            vonID = true;             // VON ID
 
            // Misc
            mapContent = false;       // Extended map content
            autoReport = false;       // Automatic reporting
            multipleSaves = false;    // Multiple saves
        };
    };
 
    class Custom
    {
        displayName = "Custom";        //Name of the difficulty preset.
 
                //All options of the Custom preset are set by the engine. The values in config
        class Options
        {
            // Simulation
            reducedDamage = false;    // Reduced damage
 
            // Situational awareness
            groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
            commands = 0;             // Commands           (0 = never, 1 = fade out, 2 = always)
            waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
            // Personal awareness
            weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
            staminaBar = false;       // Stamina bar
            weaponCrosshair = false;  // Weapon crosshair
            visionAid = false;        // Vision aid
 
            // View
            thirdPersonView = true;  // 3rd person view
            cameraShake = true;      // Camera shake
 
            // Multiplayer
            scoreTable = true;       // Score table
            deathMessages = true;    // Killed by
            vonID = true;            // VON ID
 
            // Misc
            mapContent = false;       // Extended map content
            autoReport = false;       // Automatic reporting
            multipleSaves = false;    // Multiple saves
        };
    };
};
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
singleVoice=0;
maxSamplesPlayed=96;
vonRecThreshold=0.029999999;

you can go though this and use or change to custom

ok thx, where would I put this exactly?

 

 

Edited by R. Whitlow

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Posted (edited)

Hello buddy, if you put this in your arma3profile then edit accordingly, this is how mine is setup but I have disabled scoreboard and crosshair.

Spoiler


difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
};

Then go to your server.cfg config file and change your setting to "Custom" as shown below.... This should do the trick.

Spoiler


// MISSIONS CYCLE
class Missions {
    class ARMA3 {
        template = "Exile.Altis";
        difficulty = "Custom"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)
    };
}

Hope this helps :)

 

Kappa

Edited by Kappa Slappa

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9 hours ago, Kappa Slappa said:

Hello buddy, if you put this in your arma3profile then edit accordingly, this is how mine is setup but I have disabled scoreboard and crosshair.

  Reveal hidden contents


difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
};

Then go to your server.cfg config file and change your setting to "Custom" as shown below.... This should do the trick.

  Reveal hidden contents


// MISSIONS CYCLE
class Missions {
    class ARMA3 {
        template = "Exile.Altis";
        difficulty = "Custom"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)
    };
}

Hope this helps :)

 

Kappa

Alright thx I'll give it a try in the next couple of hours or so and I'll let you know if it does or not.

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10 hours ago, Kappa Slappa said:

Hello buddy, if you put this in your arma3profile then edit accordingly, this is how mine is setup but I have disabled scoreboard and crosshair.

  Reveal hidden contents


difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
};

Then go to your server.cfg config file and change your setting to "Custom" as shown below.... This should do the trick.

  Reveal hidden contents


// MISSIONS CYCLE
class Missions {
    class ARMA3 {
        template = "Exile.Altis";
        difficulty = "Custom"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)
    };
}

Hope this helps :)

 

Kappa

ok I did what you said and when I start the server it changes it back to regular instead of Custom

 

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On 5/28/2016 at 6:01 PM, Kappa Slappa said:

Hello buddy, if you put this in your arma3profile then edit accordingly, this is how mine is setup but I have disabled scoreboard and crosshair.

  Reveal hidden contents


difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=0;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=0;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
};

Then go to your server.cfg config file and change your setting to "Custom" as shown below.... This should do the trick.

  Reveal hidden contents


// MISSIONS CYCLE
class Missions {
    class ARMA3 {
        template = "Exile.Altis";
        difficulty = "Custom"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)
    };
}

Hope this helps :)

 

Kappa

Hay, i have tried what you posted and it just does not seem to work, it was like it was set to hardcode everything was off nor 3rd person ect

 

Here is what i did might have missed something

steam-server\Server\SC\Users\SC\SC.Arma3Profile

Quote

class CfgDifficultyPresets
{
    defaultPreset="Regular";
    myArmorCoef=1.5;
    groupArmorCoef=1.5;
    fadeDistanceStart=40;
    fadeDistanceSpan=10;
    recoilCoef=1;
    visionAidCoef=0.80000001;
    divingLimitMultiplier=1;
    animSpeedCoef=0;
    cancelThreshold=0;
    showCadetHints="true";
    showCadetWP="true";
    class Recruit
    {
        displayName="Recruit";
        class Options
        {
            reducedDamage="true";
            groupIndicators=2;
            friendlyTags=2;
            enemyTags=0;
            detectedMines=2;
            commands=2;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=2;
            staminaBar="true";
            weaponCrosshair="true";
            visionAid="true";
            thirdPersonView="true";
            cameraShake="true";
            scoreTable="true";
            deathMessages="true";
            vonID="true";
            mapContent="true";
            autoReport="true";
            multipleSaves="true";
        };
    };
    class Regular
    {
        displayName="Regular";
        class Options
        {
            reducedDamage="false";
            groupIndicators=1;
            friendlyTags=1;
            enemyTags=0;
            detectedMines=1;
            commands=1;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=2;
            staminaBar="true";
            weaponCrosshair="true";
            visionAid="false";
            thirdPersonView="true";
            cameraShake="true";
            scoreTable="true";
            deathMessages="true";
            vonID="true";
            mapContent="true";
            autoReport="true";
            multipleSaves="true";
        };
    };
    class Veteran
    {
        displayName="Veteran";
        class Options
        {
            reducedDamage="false";
            groupIndicators=0;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=1;
            waypoints=1;
            weaponInfo=1;
            stanceIndicator=1;
            staminaBar="false";
            weaponCrosshair="false";
            visionAid="false";
            thirdPersonView="false";
            cameraShake="true";
            scoreTable="true";
            deathMessages="true";
            vonID="true";
            mapContent="false";
            autoReport="false";
            multipleSaves="false";
        };
    };
    class Custom
    {
        displayName="Custom";
        class Options
        {
            reducedDamage="false";
            groupIndicators=2;
            friendlyTags=1;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=1;
            stanceIndicator=1;
            staminaBar="false";
            weaponCrosshair="true";
            visionAid="false";
            thirdPersonView="true";
            cameraShake="true";
            scoreTable="true";
            deathMessages="true";
            vonID="true";
            mapContent="false";
            autoReport="false";
            multipleSaves="false";
        };
    };
};
singleVoice=0;
maxSamplesPlayed=96;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;
 

 and this is in my config.cfg under motd

Quote

class Missions
{
    class ARMA3
    {
        //template = Exile.Altis;  // Exile.Namalsk
        template = Exile.Altis
        difficulty = "Custom"; // ExileRegular or ExileHardcore
    }; 
};

is there anything wrong with that?

 

Cheers

-Zero

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Not to sure why that didn't work, it works for my exile and even wasteland servers.

 

Did you edit the first lot of code to your suiting as in adding score table etc? 

 

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