Linozerus

New Skins

9 posts in this topic

Hi guys,

after searching through in here i found some nice hints, that it would be possible to put in more skins. 
For me it would be intressting zu get some for the Huron and the Offroad aswell.

Eichi replied in "Ask a developer" that it would be clear after a look in the config on the Huron. But i can see only the "normal" code with the name of the skin and the price. 

Can someone give me a source or a little push in the right direction ?

thanks 
 

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@[RW] DaCoon we sure where if you scroll down past the traders with the prices at the bottom it will be CfgVehicleCustoms. Thats where you put new skins in.

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@Torchgodz can you show me how you put it in there? i can follow this logic at all....:swear:

 

Well after some testing they way of doing it that we were talking about doesnt work.

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Try this guys way found this in the german forum: (DaddelGoggi)

Step 1:
create a file named eg: customskins.sqf and adds there a following ....this file comes in your Exile.yourMap.pbo in a folder of your choice .... I habs in the Pictures folder .... there are also my skins in it. (vehicles templates for editing in the pbo somewhere?)

Step 1:
create a file named eg: customskins.sqf and adds there a following ....

if (isServer) exitwith {};
waitUntil {sleep 1; count vehicles > 1};
sleep 1;
{
If (typeOf _x in ["classname des Fahrzeugs"]) then //use any Vehicle class to overwrite
{
nul = _x setObjectTexture [0,"bilder\musterbild.jpg"] //can also be jpg
};
If (typeOf _x in ["Exile_Car_Hunter"]) then //use any Vehicle class to overwrite
{
nul = _x setObjectTexture [0,"bilder\musterbild1.jpg"],
nul = _x setObjectTexture [1,"bilder\musterbild2.jpg"] //can also be jpg
};
} forEach (vehicles);

Writes in your init.sqf following:

_nul = [] execVM "bilder\customskins.sqf";

there is  major difference in size bewteen jpg and .paa you of course want to use the smaller one

                                                                                or

 

Paste Into customskins.sqf.

if (isServer) exitwith {};
waitUntil {sleep 1; count vehicles > 1};
sleep 1;
{
If (typeOf _x in ["Exile_Car_SUV_Grey"]) then //use any Vehicle class to overwrite
{
nul = _x setObjectTexture [0,"Skins\cop_suv.paa"] //can also be jpg
};

} forEach (vehicles);

 

init.sqf

_nul = [] execVM "bilder\customskins.sqf";

 

 

 

Edited by Redcloud78

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Try this guys way found this in the german forum: (DaddelGoggi)

Step 1:
create a file named eg: customskins.sqf and adds there a following ....this file comes in your Exile.yourMap.pbo in a folder of your choice .... I habs in the Pictures folder .... there are also my skins in it. (vehicles templates for editing in the pbo somewhere?)

Step 1:
create a file named eg: customskins.sqf and adds there a following ....

Hidden Content

Writes in your init.sqf following:

_nul = [] execVM "bilder\customskins.sqf";

there is  major difference in size bewteen jpg and .paa you of course want to use the smaller one

                                                                                or

 

Paste Into customskins.sqf.

Hidden Content

 

init.sqf

_nul = [] execVM "bilder\customskins.sqf";

 

 

 

this While loop Will tale server resurses 

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