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babylonstew

RHS script restriction 0 kick

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Posted (edited)

hi,finally got australia up and running

but after i added some rhs vehicles i get script restriction 0 when viewing them at the traders

here is the kick log thing

Spoiler

#0 "
BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler ["ButtonDown",{        
uiNamespace setVariable ["BIS_RscRespaw"

and here is my line 0 form my scirpts text

looking through the forums a bit more, it seams this might be in the wrong section, please can a mod move it to the correct one.

thanks

 

Spoiler

7 eventHandler !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\\functions_f\\Misc\\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\\functions_f\\Misc\\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\functions_f_EPA\\Misc\\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="functions_f\\Missions\\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="andledPlayers pushBack _unitVar;\n\n\n\n\n\"@\" addPublicVariableEventHandler [_x,\n{\n_this set [0,\"update\"];\n_this call bis_fnc_sharedO" !="omData];\n\nsleep 0.1;\n};\n\nsleep 0.1;\n};\n};\n\n\n\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="t enabled.\"] call     {};};\n\n\nif (isServer) then\n{\naddMissionEventHandler [\"HandleDisconnect\",\n{\nprivate[\"_playerVar\"];\n\n_playerVar" !=" = (\"RscExileHUDLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="ECKVISIBLE\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="isNormal)then\n                {\n                    (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                };\n                (findDisplay 46) displayRemoveAllE" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n                    disableserialization;\n                    _key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="tTime)then\n            {\n                \n                (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                (finddisplay 46) displayAddEventHandler [" !="his select 4)))exitWith{};\n        'heartbeat' addPublicVariableEventHandler {};\n        admin_d0 = {[_this,0] call admin_d0_MASTER;};\n        adm" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="ickTime;\nExileNextAutoBreathAt = diag_tickTime;\nplayer addEventHandler [\"SoundPlayed\", {[] call ExileClient_system_breathing_bre" !="HUD\", \"PLAIN\", 1, false];\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="    \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="lPresets = _display displayctrl         2101;\n\n_ctrlTags ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_tags" !="utton = _display displayctrl     21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler];    \n" !="ThreadHandle = nil;\n};\nplayer allowDamage true;\nplayer addEventHandler [\"HandleDamage\", {_this call ExileClient_object_player_ev" !="\", 1, false];\n_keyDownHandle = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call ExileClient_action_event_onKeyDown" !="            };\n            \n        }\n        else\n        {\n            \n            (vehicle player) removeAllEventHandlers 'GetOut';\n            (vehicle player) addEventHandler ['GetOut'," !="tTime)then\n            {\n                \n                _id = (finddisplay 46) displayAddEventHandler ['KeyDown',{false}];\n                if(_id > 2)then\n                {\n                    _log " !=" _vehicle, true, 2];\n                    if(_good)then{_vehicle removeAllEventHandlers 'GetOut';};\n                };\n            " !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="[\"BIS_fnc_advHint_hintHandlers\",true];\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n                            _key = _this select 1;\n                            \n                " !="e do {\n\n\ncase \"Init\": {\nBIS_fnc_camera_draw3D = addmissioneventhandler [\"draw3d\",\"with (uinamespace) do {['Draw3D',_this] call b" !="space);\n            };\n            \n        };\n        (findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n        (finddisplay 46) displayAddEventHandler ['Key" !="isNormal)then\n                {\n                    (findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';\n                };\n                \n                \n                while{true}do{call (_thi" !="n\n                {\n                    \n                };\n                (findDisplay 46) displayRemoveAllEventHandlers 'KeyUp';\n                \n                while{true}do{call (_this select 6);};" !="t='RobotoMedium'>XM8 Apps</t>\";\n_esc = _display displayAddEventHandler [\"KeyDown\", \"if(_this select 1 == 1)then{ExileClientXM8Cu" !="true};\n                    _handle\n                };\n                (finddisplay 46) displayAddEventHandler ['KeyUp',_keyUpfnc];\n                _keyDownfnc = {\n                    _keyCode = " !="lding);\n            } forEach _buildings;\n        };\n    \n        player removeAllEventHandlers 'InventoryOpened';\n        player addEventHandler ['InventoryO" !="t enabled.\"] call {};};\n\nif (isServer) then\n{\n\naddMissionEventHandler [\"HandleDisconnect\",\n{\nprivate _playerVar = [_this select" !="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\",{\nuiNamespace setVariable [\"BIS_RscRespaw" !="dons\rhs_main\penetration\ce_0.10.bisurf\"\n];\n\n\nRHS_pfh_keyEventHandlers = [];\nRHS_pfh_keyEventIndex = 0;" !="h\",-1]) isEqualTo -1))then{\n(findDisplay 46) displayRemoveEventHandler [\"KeyUp\", uiNameSpace getVariable \"rhs_safemode_eh\"];\n\n};" !="isplayCtrl 9999) )exitWith{\n(findDisplay 46) displayRemoveEventHandler [\"KeyUp\", uiNameSpace getVariable \"rhs_safemode_eh\"];\nuiN" !="[_this select 9, \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\n} else {\n\nif ((_vehicle animationPhase _animation) != 1)" !="_m2010_bolt_eh\"))exitWith{};\n\n\nrhs_m2010_bolt_eh =  _p addEventHandler [\"fired\",\n{\nparams[\"_u\",\"_w\"];\nif( _w isKindOf ['rhs_weap" !="ummy;\n};\n};\n};\n}else{\n\n_u spawn {\nsleep 0.01;\n_this removeEventHandler [\"fired\",rhs_m2010_bolt_eh];\nrhs_m2010_bolt_eh = nil;\n\n};"!="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\",{\nuiNamespace setVariable [\"BIS_RscRespaw\"\n"!="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler ["ButtonDown",{        \nuiNamespace setVariable ["BIS_RscRespaw"

i have already added the output from an online filter tool at the end, but i just dont know what else to do

please someone help me its anoying that its only rhs, had cup vehicles working fine :(

 

Edited by babylonstew
wrong section i think

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