Spackler

Bis_fnc_addStackedEventHandler

1 post in this topic

Does anyone have a fix for the two below. I have tried everything I can think of and still pops in the scripts log. Thanks for any help.

 

Spoiler

#0 "t = if (isNil '_fnc_scriptName') then {'BIS_fnc_addStackedEventHandler'} else {_fnc_scriptName};
	private _fnc_scriptName = 'BIS"


#0 "t enabled."] call 	{};};

if (isServer) then
{

addMissionEventHandler ["HandleDisconnect",
{
private _playerVar = [_this select"

 

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.