Warsheep

Requests: enable rangefinder

10 posts in this topic

Some players ask me for enable the rangefinder. I think its disabled from exile mod.  Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder 

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On 21.09.2015 at 2:23 PM, Warsheep said:

Some players ask me for enable the rangefinder. I think its disabled from exile mod.  Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder 

I think by default rangefinder must to spawn in military objects.

Here is part of item spawn config:

 

	class Military
	{
		count = 552;
		half = 9066.71085627853;
		halfIndex = 276;
		sum = 10000.0000000001;
		items[] = 
		{
			{1237.62376237624, "Exile_Item_Can_Empty"}, // 12.38%
			{2475.24752475248, "Exile_Item_ToiletPaper"}, // 12.38%
			{3712.87128712871, "Exile_Item_PlasticBottleEmpty"}, // 12.38%
			{4022.27722772277, "Exile_Item_Magazine01"}, // 3.09%
			{4331.68316831683, "Exile_Item_Magazine02"}, // 3.09%
			{4641.08910891089, "Exile_Item_Magazine03"}, // 3.09%
			{4950.49504950495, "Exile_Item_Magazine04"}, // 3.09%
			{5050, "1Rnd_HE_Grenade_shell"}, // 1.00%
			{5149.0099009901, "Exile_Item_ZipTie"}, // 0.99%
			{5235.10546706845, "ItemCompass"}, // 0.86%
			{5309.36289281102, "MiniGrenade"}, // 0.74%
			{5383.62031855359, "HandGrenade"}, // 0.74%
			{5433.12526904864, "APERSMine_Range_Mag"}, // 0.50%
			{5482.63021954369, "APERSTripMine_Wire_Mag"}, // 0.50%
			{5532.13517003874, "APERSBoundingMine_Range_Mag"}, // 0.50%
			{5581.14507102884, "3Rnd_HE_Grenade_shell"}, // 0.49%
			{5625.14947146889, "Exile_Item_Heatpack"}, // 0.44%
			{5668.19725450806, "Rangefinder"}, // 0.43%

 

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41 minutes ago, SadBoy1981 said:

I think by default rangefinder must to spawn in military objects.

Here is part of item spawn config:

 


	class Military
	{
		count = 552;
		half = 9066.71085627853;
		halfIndex = 276;
		sum = 10000.0000000001;
		items[] = 
		{
			{1237.62376237624, "Exile_Item_Can_Empty"}, // 12.38%
			{2475.24752475248, "Exile_Item_ToiletPaper"}, // 12.38%
			{3712.87128712871, "Exile_Item_PlasticBottleEmpty"}, // 12.38%
			{4022.27722772277, "Exile_Item_Magazine01"}, // 3.09%
			{4331.68316831683, "Exile_Item_Magazine02"}, // 3.09%
			{4641.08910891089, "Exile_Item_Magazine03"}, // 3.09%
			{4950.49504950495, "Exile_Item_Magazine04"}, // 3.09%
			{5050, "1Rnd_HE_Grenade_shell"}, // 1.00%
			{5149.0099009901, "Exile_Item_ZipTie"}, // 0.99%
			{5235.10546706845, "ItemCompass"}, // 0.86%
			{5309.36289281102, "MiniGrenade"}, // 0.74%
			{5383.62031855359, "HandGrenade"}, // 0.74%
			{5433.12526904864, "APERSMine_Range_Mag"}, // 0.50%
			{5482.63021954369, "APERSTripMine_Wire_Mag"}, // 0.50%
			{5532.13517003874, "APERSBoundingMine_Range_Mag"}, // 0.50%
			{5581.14507102884, "3Rnd_HE_Grenade_shell"}, // 0.49%
			{5625.14947146889, "Exile_Item_Heatpack"}, // 0.44%
			{5668.19725450806, "Rangefinder"}, // 0.43%

 

Ill try to add this and see if it worked

 

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On 21.09.2015 at 2:23 PM, Warsheep said:

Some players ask me for enable the rangefinder. I think its disabled from exile mod.  Anyone have an idea how to enable it. Or a script for showing the range on scope when the Player have a rangefinder 

U must to change spawn config to add more % for rangefinder spawn, in this forum u can search for info how to do it.

 

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On 21-3-2017 at 2:39 PM, SadBoy1981 said:

U must to change spawn config to add more % for rangefinder spawn, in this forum u can search for info how to do it.

 

i dont need it to spawn, it doesnt show the range

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10 hours ago, Lenzh | 11thAMB said:

i dont need it to spawn, it doesnt show the range

They definitely do. Tried and tested just now.

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4 hours ago, kuplion said:

They definitely do. Tried and tested just now.

what i meant i already have them spawning, but i found the problem     true,   // Vehicle + soldier info was on false

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