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trader skin call

Question

Hello,

I am looking for the trader skin call. Looking in ExileClient_object_trader_create and I find:

Spoiler

_traderClassName = _this select 0;
_traderFace = _this select 1;
_animations = _this select 2;
_position = _this select 3;
_direction = _this select 4;
_attachToObject = [_this, 5, objNull] call BIS_fnc_param;
_trader = _traderClassName createVehicleLocal [0,0,0];
_trader setVariable ["BIS_enableRandomization", false];
_trader setVariable ["BIS_fnc_animalBehaviour_disable", true];
_trader disableAI "ANIM";
_trader disableAI "MOVE";
_trader disableAI "FSM";
_trader disableAI "AUTOTARGET";
_trader disableAI "TARGET";
_trader disableAI "CHECKVISIBLE";
_trader allowDamage false;
_trader removeAllEventHandlers "HandleDamage";
_trader setFace _traderFace;

I would like to know where the target is for these calls, so I can look into changing the skins on the traders for our WW2 server. The specops and others don't match the theme at all.

Any help is appreciated.

Josh

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1 answer to this question

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use forceadduniform in the trader init.

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