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BetterDeadThanZed

Armed vehicles can fire in safezones

Question

I guess my combination of key words wasn't powerful enough to find a topic about this, so here goes...

It appears that you can fire vehicle weapons in the safezones. Is there a fix for this?

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Hi im new to scripting but isnt this an easy fix?  We can just simply put safezone object in the safezone to overlap with regular safezone to prevent car hmg from firing

 

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Funny thing was I had an ai who had strayed into the safezone, obviously I couldn't shoot him so I ran out of the safe zone and shot him dead.

Nick

 

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The way that the safezones are setup right now. It is very hard to prevent vehicle fire. Because when a player gets in a vehicle inside a safezone, the Fire Event stays with the player. Will need to implement a while loop method, where it checks vehicle player instead of just player. 

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The way that the safezones are setup right now. It is very hard to prevent vehicle fire. Because when a player gets in a vehicle inside a safezone, the Fire Event stays with the player. Will need to implement a while loop method, where it checks vehicle player instead of just player. 

I guess the safe zone is written a bit differently than the safe zone scripts for A2? With A2, it's no problem to prevent vehicle fire. This is really the biggest hurdle preventing me from opening my server to the public. Well, that and I'm waiting for Arma 3 1.52 and the next version of Exile.

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I guess the safe zone is written a bit differently than the safe zone scripts for A2? With A2, it's no problem to prevent vehicle fire. This is really the biggest hurdle preventing me from opening my server to the public. Well, that and I'm waiting for Arma 3 1.52 and the next version of Exile.

Yes, Most A2 Safezones use While Loops to check:

  • If player is in a safezone
  • If player is in a vehicle
  • If player is not in a vehicle
  • etc

Exile Safezones just trigger 2 functions, Leave and Enter and it doesnt actively check for player to get inside a vehicle. 

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Yes, Most A2 Safezones use While Loops to check:

  • If player is in a safezone
  • If player is in a vehicle
  • If player is not in a vehicle
  • etc

Exile Safezones just trigger 2 functions, Leave and Enter and it doesnt actively check for player to get inside a vehicle. 

Well then, I hope this is something the devs fix for the next version.

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