Schmidtch.

DMS dynamic mission objects

4 posts in this topic

Hello,

I'm trying to create a object template project for DMS dynamic mission. 
I saw im "mercbase" it using "local cords", added from mission center point - my question is, how to do it well in editor? I sing 3EDEN with mod for exile. 
I know i can place buildings and replace coords, but i wanna to do a little camp for mission, and i wanna do it well, so any tip to create buildings with "local cords" according to point in editor? Or maybe any tip how to replace it for correct appearance (like in editor). For static mission it's easy, but not for dynamic..

 

Regards,
Schmidtch. 

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Posted (edited)

@red_med now i see, in virtual reality M3Editor 3DEN have option "export relative position", so my problem is solved :).
Thanks for answer! :) I will read your topic for new tips :D

Edited by Schmidtch.

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1 hour ago, Schmidtch. said:

@red_med now i see, in virtual reality M3Editor 3DEN have option "export relative position", so my problem is solved :).
Thanks for answer! :) I will read your topic for new tips :D

I haven't used that yet as I hadn't done anything too complex with the DMS Bandit missions but will look into it at some point and see if it cuts some time off

cheers

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