Diddl3s

Chernarus: How to add ligthing ?

4 posts in this topic

Hey,

Can anyone share with me how to light up the streetlights in Chernarus?

They work correctly in the editor when it is night time but on the server, no lights work on Chernarus.

 

Any help is much appreciated.

Thanks

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If you use M3Editor, at the end of a line it should be "[false,false]]". Change the word "false" to "true".

It should look something like this afterwards:

["Land_LampHalogen_F",[4040.28,11633.2,362.383],[[0.654547,-0.756021,0],[0,0,1]],[true,true]]

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4 hours ago, SeanJSOS said:

If you use M3Editor, at the end of a line it should be "[false,false]]". Change the word "false" to "true".

It should look something like this afterwards:

["Land_LampHalogen_F",[4040.28,11633.2,362.383],[[0.654547,-0.756021,0],[0,0,1]],[true,true]]

if you add lights though the editor you just double click the object and you need to allow/tick simulation for the lights to work so when its all done it would look like  ["Land_LampHalogen_F",[4040.28,11633.2,362.383],[[0.654547,-0.756021,0],[0,0,1]],[true,false]]

but give it ago and have fun.

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Thanks for the replies.

Does this mean I have to go around the entire map of Chernarus and copy a working light over what's already there?

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