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timmiej12

Tanoa woodcutting gives no logs

Question

So I've been working on  a Tanoa Exile server  on the DEV branch and I'm running into the following problem.

Whenever you start cutting wood you won't  get any woodlogs.  I don't have a clue how to solve this, could anyone explain to me how this is done ?

 

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You will need to add a list of all the trees on Tanoa into your config.cpp (in your mission file).

Have a look for this section (I have added some in for Esseker so yours wont have them) and add the trees you need.

	class WoodSource
	{
		name = "Trees";
		models[] = 
		{
			" t_",
			" bo_t_",

			// A2 trees
			" str_",
			" Smrk_",
			" les_",
			" brg_",

			//Esseker trees
			" cwr2_a2_t_",
			" mb_",
			" mb_t_",
			" cwr_",
			" elm_small_",
			" javor_",
			" str ",
			"hrusen2.p3d",
			"jablon.p2d",
			" dd_"
		};
	};

I dont have access to Tanoa so cant find the class names you need. You will need to try and find these your self.

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Thanks @Mr Health And Safety, figured it was adding something like that. Any tips on where to look for them since I've tried to look for servers which already have this section of code, but none of them seem to have it :/

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Not sure for Tanoa as i dont have it but what i did for Esseker was look through the PBO files for the map and found what PBO the trees were in. Not really much help i know sorry lol

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Posted (edited)

class WoodSource
	{
		name = "Trees";
		models[] = 
		{
			" t_",
			" bo_t_",
            " str_",
            " Smrk_",
            " les_",
            " brg_",
			"t_ficus_medium_f",
			"t_ficus_small_f",
			"t_cocosnucifera_tall_f",
			"t_inocarpus_f",
			"d_treestump_natural_large_f",
			"t_palaquium_f",
			"b_calochlaena_f"			
		};
	};

 

Edited by MGTDB
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