S.

[Release] Custom Tanoa TradeZones 1

228 posts in this topic

Posted (edited)

UPDATE: New Traders are now available !!!!!

 

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UPDATE 5.2

Exile.Tanoa.pbo (Full Package) 
initPlayerLocal.sqf (Traders)
initServer.sqf (Objects)
mission.sqm (Markers)

 

UPDATE 5.0 (EXILE 1.0 READY)

20160712041915_1.jpg

 

 

(Primary Tradezone Changes)

  • Vehicle Trader outfits changed
  • Custom Vehicle Trader outfit and animation changed
  • Vehicle Garage upgraded with new items and vehicles
    20160710031734_1.jpg20160710031742_1.jpg20160710031751_1.jpg20160710031802_1.jpg

     
  • Waste Trader outfit and animation changed
  • Waste Trader house upgraded with new items
  • Waste Area fence improved
    20160710031818_1.jpg20160710031829_1.jpg20160710031837_1.jpg

     
  • Hardware Trader outfit and animation changed
  • Hardware area upgraded with construction site
    20160710031845_1.jpg

     
  • Office Trader outfit and animation changed
  • Office room upgraded with new items
    20160710031923_1.jpg

     
  • Food Trader outfit and animation changed
  • Food room upgraded with new items
    20160710031937_1.jpg

     
  • Armory Trader outfit and animation changed
  • Armory room upgraded with new items
    20160710032025_1.jpg

     
  • Equipment Trader outfit and animation changed
  • Equipment room upgraded with new items
    20160710032039_1.jpg

     
  • Roulette Trader outfit and animation changed
  • Roulette room upgraded with new items
    20160710032114_1.jpg20160710032120_1.jpg

     
  • SpecOp Trader outfit and animation changed
  • SpecOp room upgraded with new items
    20160710032057_1.jpg20160710032107_1.jpg

     
  • Aircraft area upgraded with airport tower
    20160712042135_1.jpg20160710032132_1.jpg20160710032203_1.jpg

     
  • Locker room upgraded with money bags and telephones
    20160710031958_1.jpg

     
  • 4x Guards added to Vehicle,Hardware,Armory zones
    20160712042118_1.jpg20160710091701_1.jpg20160710091719_1.jpg20160710091731_1.jpg


(Other Changes)

  • Concrete Mixers placed across islands
  • Lockers placed and marked across islands
  • Spawn locations moved and marked
    20160712042459_1.jpg

     
  • All Waste Dump Trader outfits and animations changes
    20160710032512_1.jpg
    20160712041930_1.jpg20160712042123_1.jpg20160712042101_1.jpg

     
  • Map now has Contaminated Island

20160712042359_1.jpg20160712042425_1.jpg

 

(File Changes)

  • All objects converted to "Simple Objects". Improves server and client performance dramatically
  • All lights simulated and working during night time operation

(IMPORTANT)
Set vehicles purchase spawn points ,  Follow instructions found HERE to implement (required)
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Hi Exilemod,

So without further delay, I would like to present my custom traders for Tanoa,
Of course, these will be updated once the Exile team release the new update so that we can accommodate the mixers.

There is only one safe zone with multiple traders scattered across the islands.
I will spend more time over the weekend and probably send out another update shortly.

DETAILS:
1x Primary Trader (All traders Includes)
5x Aircraft Traders (Unprotected) 
5x Boat Traders (Unprotected) 
6x Waste Traders (Unprotected) 
4x Spawn Points (Not much thought went into this)

 

Please enjoy and if you like the traders sound off below.

Regards
S.

Edited by S.
NEW PROJECT
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Very cool and detailed Esseker traders!

Can't wait to see what you come up with for Tanoa :)

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Posted (edited)

UPDATE:
The Exile team seem to be one step ahead of us all.

Please let me know if you wish for me to continue with the these custom traders?
otherwise this project will be closed down shortly

Edited by S.
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Hell yeah, alot of people prefer custom traders to the 'norm'

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Exile won't be releasing anything for Tanoa until July 11th at the earliest, so yes I think you should finish this out :)

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Project has been updated

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Updated Tanoa trader project

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